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Found 3 results

  1. Using the flatten tool on sculpt room surface volume, I finally get hang of controlling the plane(but it'd be really great if there was way to control more precisely the plane with transform tool?). What I don't understand is that the flatten effect has a certain depth/volume like area of effect. If I have flat surface and protruding shape, I can set the plane to the flat surface and brush through the protruding object. I notice that it may only flatten to a certain depth/height. The depth setting of the brush does not affect this nor does the brush alpha seem to matter. If I increase the brush radius/size however, now the unaffected surface area is flattened too. Is there a way to control this so I can use small brush size but still affect a large height/depth? Also why is the polygonal lasso tool not available for brush like this? (same with the clean clay tool when wanting to remesh/decimate specific region). They both seem to be affected by the effect being related to the brush size/radius, I imagine that is why.
  2. So I came across something that is a bit frustrating. If I fill an object with a smart material and then fill it with another that has bump in the normal it adds any addition bump to what is already there. I don't see an override for "replace" ie I want it to be smooth again.. Then I thought well I'll just clear the whole normal channel.. can't figure out how to do that will fill? Oh even erase just digs a big hole in my object. Thanks
  3. Hi I've imported an object with UVs and about 10 sub-objects. I've taken it into the paint room, which works great, and is very fast and responsive. I was wondering if there's a way to access the "surface" tools? The paint room tools are a little wanting. I really miss crease edges, and the scrape/flatten tool works in a much more interesting way. By the way I reported a bug that I might as well mention here. It seems like the flatten tool works very differently on different areas of my model. The UV's a pretty even. It seems related to the colours of the normal map. Red and blue directions paint fine, but green directions result in massive depth when painting flatten. Very strange Also, for some reason my object was imported off center, so there's no symmetry which is a bit of a problem (I imported it as an .lwo). thanks Olly
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