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Alright i texture my model at uni and home, both of wich have paid versions of 3d coat, at home i can save normaly but at uni it doesnt let me save because it says its a trial or something. so i usualy just quit the program and then for some reason it askes me 'do you want to save' and i click yes, so thats my workaround for uni, also this means i cannot export textures at uni because of that stupid bug i guess.. But the thing is now im at home on my paid version and it will not let me export my texture. Somehow the version at uni has infected my save and i dont know if ill be able to get my hard work out of 3d coat
So, I got the demo and was playing around with a model I had made in Maya before. Got to say, I LOVE the retopo tool in 3DC, SO wonderful and simple! As well as the UV mapping, I just wish Maya's were so intuitive and easy to use. Unfortunately, when I made a voxel model and retopoed it and then UV mapped the retopo, it wouldn't transfer it to the voxel as well? So it had me wondering, is this because it's just the demo? Do certain features simply just not complete and not tell you in the demo or is it bugged? Also, in the basic version versus the full version, what is and isn't available? Will I be able to do all of this in the basic version or only the full version? I also wanted to know, does the company consider use of things made in it in Second Life to be commercial use and do I need the full version of that or do they count that the same as selling items for use in TF2? If anyone can tell me ASAP, I'd greatly appreciate it, Steam's sale on it runs out in just a little over a day and I'd like to get it on sale, but not sure if I can get just the basic version or if I must get the full version to use for Second Life even though I make barely pennies from it.