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  1. Hi Guys, I've recently started learning fusion360 and I've figured out a workflow to export the mesh from there to 3dsMax and convert into an FBX. The problem I'm having is when I import the FBX to 3dCoat nothing shows up. Substance Painter has no issues so I'm wondering if it's just that 3dCoat doesn't read FBX files? ver: 4.7.06 ps: I can import OBJ files just fine, I would just rather have my object separated as it is in my FBX file
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