Hi everyone,
I have taught myself how to use 3d packages, and I have been making models for games, but as I am self taught I am not sure I am doing it correctly.I see other peoples uv/normal maps and they all look fabulously clean etc. Mine have all sorts of stuff going on. I have looked at my workflow, tried and tested lots of different variants but they always look rubbish. I do freelance work for a local company and they seem to be of the opinion its okay, but I feel like its the blind leading the blind.As I have only done work for them, I am not sure another employer would see it that way.
My workflow :
High Poly model in Zbrush
3Dcoat to retopo and uv
Substance painter for baking and painting.
(Client wants me to bake and paint in sub painter)
I get nasty projection issues in sub painter- I have just been in 3Dcoat and done the lowpoly naming and also fiddled with the uv map padding /spacing but I still get issues.
My Character is wearing lots of armour and when I zoom in I can see lots of artifacting and I know its because everything is so close together. How do I get a clean projection? Is there something I am missing in 3Dcoat or my process?
Any advice /help would be gratefully appreciated and hopefullyI will be able to work for more than one client.:)
Here is my normal map at last bake
Thank you in advance.
Test-bake uv33.jp2