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Showing results for tags 'gloss'.
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Can you tell me, why we got metallness parameter in specular/gloss workflow? I really dont understand!
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Hello everyone. I'm new to 3D Coat, currently using the trial version now. I imported a model I made in blender and no matter what I do it's still very glossy. So far I've set the gloss intensity to 0% on each layer (one at a time for testing). I've added a specular map and even tried painting using flat shading alone (Didn't work out because I want to be able to see my normal map as I paint) I want to use the smooth shading option as I paint but it's difficult when the glossiness of the model gets in the way of seeing color. I'll be attaching an image for clarity...