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Showing results for tags 'gun'.
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I sculpted this model in zbrush with the intention of being 3d printed.I add Color to the model for myself after sculpting using 3DCoat, so I can visualize what the model will look like painted to scale.This model was made for NECA Collectables. It will be part of the NECA Jaws Chief Martin Brody 8 Inch Clothed Action FigureA big that you to Randy Falk for lettting me work on this project.original prototypes and subject to changelast photo is of the Prototype figure created by the talented artists at NECA.http://necaonline.com/
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From the album: Bigrail
Railgun turret fully done in 3D coat and rendered in Keyshot. I share my techniques on my channel - https://www.youtube.com/c/AntonTenitsky -
I made a doom fan art weapon. Hope you like it. Modeled in blender with hardops and textured in 3d-coat. You can also check it on sketchfab
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: netgoblin 3D
Original awesome concept art by xparament. 3d modelling in 3dsmax, texturing in 3dcoat. Stats: 5449 tris, 2999 verts. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: netgoblin 3D
Modelling - 3dsmax, UV-unwrapping and texturing - 3D Coat.© netgoblin (c)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)