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  1. I sculpted this model in zbrush with the intention of being 3d printed.I add Color to the model for myself after sculpting using 3DCoat, so I can visualize what the model will look like painted to scale.This model was made for NECA Collectables. It will be part of the NECA Jaws Chief Martin Brody 8 Inch Clothed Action FigureA big that you to Randy Falk for lettting me work on this project.original prototypes and subject to changelast photo is of the Prototype figure created by the talented artists at NECA.http://necaonline.com/
  2. Carlosan

    GH2

    From the album: Carlosan

    Weapon design for publicity. I used Blender for modeling and 3D-Coat for textures. Rendered in Cycles.

    © @Andreoni

  3. AntonTenitsky

    Bigrail

    From the album: Bigrail

    Railgun turret fully done in 3D coat and rendered in Keyshot. I share my techniques on my channel - https://www.youtube.com/c/AntonTenitsky
  4. I made a doom fan art weapon. Hope you like it. Modeled in blender with hardops and textured in 3d-coat. You can also check it on sketchfab
  5. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  6. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  7. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  8. From the album: Capsule pistol E. Ebigta

  9. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  10. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  11. This is my weapon concept for games. Modeled and retopoed in 3D-coat. I used xNormal to bake the normal maps.
  12. netgoblin

    SMG Micro M56

    From the album: netgoblin 3D

    Original awesome concept art by xparament. 3d modelling in 3dsmax, texturing in 3dcoat. Stats: 5449 tris, 2999 verts.
  13. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  14. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  15. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  16. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  17. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  18. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  19. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  20. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  21. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  22. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  23. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  24. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

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