Hey all,
So I'm working on a new method for creating heightmaps using a combination of Mudbox, World Machine and 3D Coat. Inside mudbox, you can sculpt the basic shape for your terrain and then simply export a heightmap through the Extract Texture Maps option. I was wondering if there's a way to do this inside 3D coat when using Voxels?
Basically I want to sculpt in voxel mode and then do a projection of the voxel model onto a simple plane and save out a heightmap from that.
Thanks!