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Found 5 results

  1. I am a little confused with the noise feature/brush available in the surface sculpting room. In the options panel for the feature it displays an option to load a noise but when I open the feature, it only allows for "noise" type files to uploaded (not .jpg, .png, e.t.c.). Is this a file type I am not aware of, specific to 3dcoat, or is this an error with my program? Any reply is greatly appreciated.
  2. BUILD: 3D Coat 2023.17 OS: Arch Linux, Kernel 6.3.9-zen, KDE Plasma 5.27.6 HARDWARE: AMD Ryzen 5800x, AMD Radeon RX 6700 XT, Samsung Evo 970, 32gb ddr4 RAM BUG DESCRIPTION: When I attempt to open an external image file (aka not included with 3D Coat build) I see no image files in the directory they are located. After a few seconds, 3D Coat crashes immediately with no pop-ups. STEPS TO REPRODUCE: Download 3D Coat 2023.17 for Linux Unpack 3D Coat download Double click on 3D Coat executable file Load object for per-pixel painting Open or import an image file that isn't included within the 3D Coat build (i.e. textures and previews) Navigate to the directory of the image file to open Wait a few seconds Log copy.txt
  3. Hello, After I hit render where can i find my rendered image? Is it a JPG or another format? Thank you.
  4. I am currently using version 4.7 of 3D-Coat Professional. I created a product (bottle) and am in the process of adding a label to one of its surfaces. What is the standard procedure for applying a label to a surface?
  5. Hello. Again!!! I'm "importing image as mesh", seamless stone as textures. A texture map and a Heightmap are used. Apply in surface there's the mesh with bump displacement and the textures applied to the mesh in the voxel room. Now in the retopo room, it's been retopoed and shows the texture on the high poly also. Merging to perpixel with normalmap. I lose my texture in the paint room, the normal map layer have no effect and the occlusion layer is black. So missing a step here....... I don't want to bake the texture but keep it and apply it to the low poly and then bake the occlusion and normal map layers for perpixel.
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