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Showing results for tags 'invisible polygons'.
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So I use 3d coat to help with making skins for the game csgo. (counterstrike global offensive) The problem is on a few obj weapon models there are invisible spots were the gun is just not rendered in 3d coat. This in turn translates to being nothing (checkered background) in photoshop when I send to edit in external editor. Also when I look at this same area of the model from another angle it displays correctly. It seems one side of this polygon is invisible while the other side works as it should. Ultimately it turns into a white triangle on the finished product. Any ideas on what's happening here? I'm using the steam version of 3dcoat with windows 10, Nvidia 970 graphics card, 3770k cpu. The p
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- white spot
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Hi again, I really need help on this one. I've managed to make a Voxel-model and to manually retopo the whole thing. But now there is still the inside of the mouth to go and I can't seem to figure out how to do it. I tried making the upper jaw invisible (first the Voxels, then the Retopo-polygons). Then I tried to Retopo the lower jaw in the "points/faces" mode, but the points snapped to the invisible upper jaw insead of the lower jaw. Hmmm.....how would you go about this problem? I've attached some (three) screenshots to better explain my problem. Thanks in advance! Greetings from Schmölau Petra