Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'island'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 7 results

  1. Hi! I have a problem with my model from 3ds Max. When I imported it, a face of the mesh in 3D Coat not match with the UV that I created in 3ds Max. Why!??.Exist any way to marge the face with the green island?. Thanks!
  2. Hey Gang, Just wondering if anyone knows a way to fill only 1 UV island at a time in the 3D Viewport with freeze or just colour? Would save me a lot of time instead of hunting down the island in the Texture Editor. The program got into a weird state the other day and was doing this, and I'm unsure if it just bugged out or I found it by accident. Cheers
  3. From the album: Wojtek Kapusta - finished works

    Sculpted in 3d-coat, rendered in Keyshot. Little overpaint in Ps.
  4. From the album: Wojtek Kapusta - finished works

    Sculpted in 3d-coat, rendered in Keyshot. Little overpaint in Ps.
  5. From the album: Wojtek Kapusta - finished works

    Sculpted in 3d-coat, rendered in Keyshot. Little overpaint in Ps.
  6. From the album: Wojtek Kapusta - finished works

    Sculpted in 3d-coat, rendered in Keyshot. Little overpaint in Ps.
  7. Hello, I'm hurry, so sorry if I'm bothering you with these newbie questions. I'm using 3DCoat to paint textures on low poly mesh as you can see from the picture. I started my painting with Blender, then I had some projection problem so I switched to 3DCoat. BUT! What I want to know is: a. why cannot I paint over the UV Island in the Texture Editor? Because I find very useful to work the area around the island in order to prevent bleeding effect, or simply I put some colors in no important part of images in order to have a palette (ok, I know I can create a layer in 3DCoat for that, but I'd like to have that colors in image too) b. Blender has an option to do edge padding during paiting: has 3DCoat something similar? c. after importing the obj mesh and the initial texture, I noticed there was a bleeding between all islands: does 3DCoat automatically create edge padding while importing? In fact I'm correcting with less success the bleeding of blue pants over shoes and the brown color of shoes over blue pants. And that brought me to point a. d. I just noticed 3DCoat make an edge padding in automatic between islands: how can I disable it? Thank you very much for any suggestion. Michele
×
×
  • Create New...