Hey Guys,
I've got to finish a freelance modeling/texturing project today. I model the rocket in Maya and then bring into 3D-Coat for UV, and painting.
It would save me a LOT of time if there was a way to isolate each of the many parts that make up my rocket.
The rocket is not all one mesh. . it contains many sub-objects.
I know that you can in Maya assign different materials to each component of your model. . which in 3D-coat can will result in several "objects" which can be hidden. . .however my rocket contains a hundred components so that would be way too time consuming.
I know that 3D-coat is able to understand the different components that make up the total model. . because when I use the "paint fill" option. . it will not fill beyond the limits of each object in the model.
So there must be a way to isolate those objects so that I don't have to accidentally paint on some part I don't want to.
yes I know I could freeze out those parts I don't want to paint on . . by painting them with the freeze brush. but again. . that is way too time consuming. Need to finish this project today so I can enjoy my weekend.
Thanks!
Daniel