Hi. When in the Render room, I'm finding that the colour of the lights seem to be the complimentary(?) colour of what is intended. For example, if I set up a blue light, the light ends up being redish.
I thought maybe it was because I was using a mode (ex DX64C) that wasn't compatible with my card, but it seems all the versions/modes have the same problem.
Also, when in Realtime Render, adjusting lights, the model flickers between what seems to be the isolated selected light, and the merged, full light versions. Is that just a limitation of the realtime rendering? When I first start off in the Render room, and also after I have moved a light, the lighting seems to flicker and eventually 'settle'. Same thing?
I'm using a NVidia GTX260 on a Win7 Premium PC with 12gigs of RAM. 3DCoatv4.
Any ideas what might be happening?