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Found 3 results

  1. Hello, I wanted to make a Low poly version of the hilt of the sword, but after retopology I get black game. How to create a low-poly model correctly? What is my mistake? My actions: 1) High poly model 2) I impose having noticed on the model 3) I apply having noticed 4) I click "Auto-mapping", "Sharp seams", "Expand" 5) I use baking 6) Total / Low-poly model How to create a good low-poly model?
  2. I made a game asset based on my class materials for concept design class. I've done the design 1 and half year ago, but made it as 3D model for fun. Original image link: https://www.danielkim3d.com/?lightbox=dataItem-iip0d7lc Sketchfab link: https://sketchfab.com/models/f6249162bd6540c5aaccfa4ff234dbc5
  3. I made a simple hard-surface low-poly model in 3ds max. Then I want to import it to 3dc, to subdivide (up to several millions poligons) and to add details. Then I want to bake a normal map, to apply it to the original mesh (in Unity engine) How to do it? Describe a procedure. And I also want to bake AO.
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