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  1. From the album: Macalabs Sketch Dump

    Here I tried to apply at once some of the techniques I've learned from studying 3dcoat, from the alike of Dmitriy Rabochiy (workflow for adding details with normal maps ) Fuad Quaderi, plus other tips scrapped from the internet. I'm still trying to optimise the whole workflow for quick concept art iteration. So far it can be summarized as follow: 1 Rough sculpt in 3dcoat (voxel mode) then 2 Surface mode for medium details, decimation then obj to retopo room 4 Topology(this is currently a big performace bottleneck as I can't retopo manually every model I sculpt and autopo gives decent result only with simple geometry as this ship 5 Apply UV go to paint room and add detail/paint with normal maps and PBR materials, once happy 6 Export new obj plus texture to Keyshot (or marmoset Toolbag) 7 Adjust lighting setup in Keyshot (or renderer of choice) then 8 To Photoshop if needed for retouching or painting or done Keeping in mind that I'm doing this from the perspective of a concept artist, does anybody on this group have any hints on how to improve this workflow? Better sculpting details or painting them with normals? And so forth. Keep in mind that the model doesn't have to be game ready, but looking as good as it can in the fastest time possible, so that art directors can have a look at it. Cheers, M
  2. macalabs

    Migo-02.jpg

    From the album: Macalabs Sketch Dump

    Another render with 3D Coat PBR
  3. macalabs

    Migo-01.png

    From the album: Macalabs Sketch Dump

    3D Coat inner PBR render.
  4. From the album: Macalabs Sketch Dump

    Marmoset test render.
  5. From the album: Macalabs Sketch Dump

    Keyshot renders of this practice sculpt I did.
  6. From the album: Macalabs Sketch Dump

    Scifi environment workflow practice. P.S. This is a tweaked an edited version of my very first city image in this gallery.
  7. macalabs

    Fuelship Orthos

    From the album: Macalabs Sketch Dump

    Some orthos rendered in keyshot (toon shader) and the 3/4 view rendered in 3dcoat and its excellent PBR system. As a concept artist I love the flexibility it gives me.
  8. macalabs

    Fuelship

    From the album: Macalabs Sketch Dump

    Some hardsurface practice. Fuelship, as the title implies.
  9. From the album: Macalabs Sketch Dump

    Alternative shot design with various camera POVs.
  10. From the album: Macalabs Sketch Dump

    This is the final result, rendered in Keyshot and painted over in Photoshop, now onto other shores I go :P
  11. From the album: Macalabs Sketch Dump

    Alternative shot design with various camera POVs.
  12. macalabs

    The Festival

    From the album: Macalabs Sketch Dump

    Finally managed to complete this keframe for my portfolio.Learned a lot on this, the hard way as usual.‪#‎3dcoat‬ ‪#‎keyshot‬ ‪#‎photoshop‬, few ‪#‎pics‬ and ‪#‎time‬.
  13. From the album: Macalabs Sketch Dump

    Some test renders done in Keyshot
  14. macalabs

    MOR 08 PRESENTAION

    From the album: Macalabs Sketch Dump

    Finally completed this exercise mech for the learnsquared course. Will post some keyshot renders soon. M
  15. macalabs

    MOR 04

    From the album: Macalabs Sketch Dump

    A quick 3d sketch i did for the instagram marathon: marchofrobots. 1 hour post-dinner sketch. Quick and dirty
  16. From the album: Macalabs Sketch Dump

    Just me messing around in 3dcoat, playing with some cheesy lighting setup and learning a lot in the process:P
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