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  1. I made the model and the normal map in Blender and am now importing those in 3D Coat (as .obj), but after I apply a smart material on the object there are some weird stretches happening as you can see in the following picture. The normal map I am importing + UV Map + Mesh looks as follows: I Does anybody know if there is some way to fix this problem directly in 3D Coat or if I have to change the mesh or the normal map in blender? Thanks in advance for the help.
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