I made the model and the normal map in Blender and am now importing those in 3D Coat (as .obj), but after I apply a smart material on the object there are some weird stretches happening as you can see in the following picture.
The normal map I am importing + UV Map + Mesh looks as follows:
I
Does anybody know if there is some way to fix this problem directly in 3D Coat or if I have to change the mesh or the normal map in blender?
Thanks in advance for the help.