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  1. Hey Guys, I just made a new tutorial on Autoretopology. http://www.learn3dsoftware.com/3dc_4_vol_14_autoretopo_secrets.htm In this fourteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful Auto-Retopology Tools. So why is Auto-Retopology a needed process? The best 3D texture artists in the world know that in order to have flawless textures you need near perfect UV maps. The problem is that with Organic Sub-D models a process called "Retopology" is usually needed to do that. But the other problem that lies within that is that "Manual Retopology" is just as time consuming as UV Mapping, if not more in some cases. So this is where "Auto-Retopology" comes in to help speed up the process. Table of Contents for Volume #14 Chapter 1- Intro Chapter 2- What is Auto-Retopology? Chapter 3- How to Access the Auto-Retopology Wizard for Polygonal and Voxel Objects (Part One) Chapter 4- How to Access the Auto-Retopology Wizard for Polygonal and Voxel Objects (Part Two) Chapter 5- Poly Density Masking Chapter 6- Guide Strokes for Redirecting Poly Flow Chapter 7- How to Export your Mesh to Other Software and Clean-Up Chapter 8- Hard Surface Hard Edge Auto-Retopology Chapter 9- Applying Auto-Retopology to a Parasaurolophus Dinosaur Chapter 10- Final Running Time: 2hrs. 10 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner
  2. Hello, just wondering about car, tank, air models in 3D Coat. Any tutorials on this anywhere? Is modeling inside of the vehicles best left for another software such as 3DS Max, Rhino, ............I know some start from low poly, so not sure if there are some successful hard surface modelers in the vehicle areas with 3D Coat...
  3. Professional 3D modeling on tablets and smartphones is viable finally! - Major new version of Spacedraw available, further extensive updates to follow soon and regularly Spacedraw is a full-featured 3D-modeling program for all Android tablets and smartphones is developed from scratch to make use of multi-touch and motion-sensors throughout introduces novel ways of viewing, drawing & modeling Features includeCAD construction advanced polygon & patch modeling lighting & texture mapping 3d-painting Since the release in October 2012, Spacedraw has proved suitable for creating professional artwork, see the images below, done 100% with Spacedraw on a 4" smartphone (using beta versions of the new release). However, Spacedraw was not developed further for over a year, and serious bugs and shortcomings prevented its application in real-world projects. This will change with the release of version 1.1 today, that fixes over 20 serious bugs and adds more than 10 important features, e.g. orthographic projection backface culling freezing objects unselect tools repeated extrude completely redesigned reference CS management The further development runs at full speed now, next updates soon will bringfundamental usability improvements interactive help and tutorials substantial performance increase stylus support a complete revision of the painting tools a multitude of new functionalities, e.g. advanced rendering capabilities, boolean operations full-featured animation Suggestions for improvements are highly welcome and will be taken seriously! See http://www.scalisoft.com/ for further information Spacedraw is available as a free version without ads on Google Play and Amazon that can be used with the following limitations: only scenes with up to 1000 vertices can be saved or exported as .obj files the undo-history cannot be saved to files A key can be purchased for currently just $2.99 (until March 8, then $11.99) to remove these limitations (Google Play , Amazon)
  4. Hi guys. I am posting this for help and advise. I have been modeling human characters in 3d-coat, then rendering a scene with them in blender. But i just keep noticing that my characters aren't close to real, they look more like mannequins. Am i just lacking something, or am i just fundamentally wrong?? would really appreciate some advise for this... Here are some of my recent works (hair is done with blender hair emitter) Thanks
  5. Hi, I'm starting a small new project, a great white shark. I'll be modeling and texturing it in 3d coat. Once the model is done I'll try to make a nice underwater scene and render it in mental ray.
  6. 3dstudio

    Tuko Tuklik

    From the album: FUN

    21.06.2013. Don 5 hours ago. 3D max ->Base mesh 3D coat -> Unwrap/sculpring/Texturing/ Kayshot ->Render Photoshop -> add detail

    © Davit.T დავით.თ

  7. What's the best approach to multiple levels of LOD in 3D Coat? Multiple baking with different subdivision levels and then exporting hi-res meshes of each bake from paint room to a file, while reusing textures painted once (on the highest subdivision bake)? Sorry if I don't sound too clear. I slept for only one hour today.
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