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  1. Hi everyone, I wanted to introduce myself to this very helpful community. I've been using 3D Coat for a while now, mostly to UV map hardbody models I've done in Cinema4D. My plan was to do low poly models, then use normals to add additional detail like grooves and panels. Initially I used Quixel's NDO for this, but it runs at a snail's pace on my machine and I simply can't work like that. Yesterday I had a closer look at 3DC's Paint Room and it seems to have a lot of the functionality that NDO and Photoshop would offer. However, for the life of me, I can't seem to get a brush stroke to follow a square or a closed spline path. All I get is a fill in the shape of the spline/rectangle. Mind you, I know about the Spline Paint Tool, but that doesn't offer the flexibility in terms of creating shapes (rounded rectangles, loading EPS files and the like) that the 'E' menu offers. There must be a way to do this. Can you help me find it? That'd be great. Thanks a lot in advance.
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