Search the Community
Showing results for tags 'morph targets'.
Found 2 results
Hi guys! I hope you are all fine and dandy. I am not sure if this should be in feature requests or here as it could well be an option / tick box I have missed. Is there a way to turn off vertex welding in the retopo room? I am using the retopo room to alter areas of an existing mesh via "use visible paint object as retopo" to correspond to 3d scanned objects from the sculpt room. It all seems to work really well but some of the vertices are merging when they get too close. I need the vertex number and order to stay the same for this object to work as a morph target. Has anyone else come across this "issue".? Thanks very much in advance.
as a soon-to-be-very-happy owner of 3d coat... i have some questions about it's (possible) future developments. 1: Second Life Sculpties is this support being phased out? i saw a tutorial video on how to turn a voxel model into a sculpty, but when i tried the steps... they didn't work in the current/new versions. this isn't a real deal-breaker, but i am curious. in transforming posable meshes to second life, some parts would work better cut off (with that awesome boolean cutter thing) and made into sculpties. 2: Morphs (for Poser) back in the newbie forum, i was testing out methods for doing this. and i see that right now the only way to export morph targets with 100% success is to export from the retopo room. and the only way to get sculpting from the voxel room to the retopo mesh is with the move, transform, and pose tools. or to massage with that brush tool (which isn't working for me). what i REALLY want to do is to be able to use the surface sculpting tools to sculpt the actual mesh surface, without even touching voxels. i know that's sort of the opposite of what everyone else wants to do... but seriously: voxel room, surface mode, import OBJ, surface sculpt the existing vertices, export without the morph exploding... and i will go from a very-happy-owner to an owner-who-has-found-personal-holy-grail. so just curious about future projected developments (or removal) of those things. thanks a bunch!