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Showing results for tags 'multiple UV'.
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I import a LW object, which has two surfaces named, for UV mapping. The dialog is the one for importing a mesh for per pixel painting, and maybe this is where I misunderstand. Once I hit OK, I have only the first UV set. Kind of confusing (to me), when it looks like it's going to generate one UV set per surface. I assume it isn't, because it doesn't, and that if you want different uv sets per surface, you have to set that up separately.
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- lightwave
- multiple uv
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Hi! In per pixel painting I use several UV sets and there is some inconvenience in tech nuances. I have 5 meshes, 5 normal maps, I import all the meshes separately with their own UVsets. then I start importing normal maps. If I import them separately they looks correctly, but I no need a bunch of layers with same name "Normalmap" it makes workflow little messy so i'd like to optimize this bunch and there are 2+ ways to do that: 1st one is to import other normal maps into the same layer, I did this in early version of 3dc, but 4.5.16 has issue about it. 2nd way is place all normal maps into the folder. But! both ways finds same issue: normal maps get messy uv seams, because of kind a smoothing algorithm. seems like the program is trying to smooth pixels between uv shells. Is good for all maps except of normal maps Is there a swith smoothing switcher somewhere? If it isn't make it please! Thanx!