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Found 3 results

  1. Hi, I've have really been wanting to start using the Node Editor, but for the life of me, I just can't seem to figure this one out. Anyone out there figured out how to use it? Any tutorials out there that someone can point me to? It could just be that it's not really ready to use, so I'm asking if anyone has any information about it. If start from a shader and use the node editor option in the shader it opens as a black graph. Would be awesome if it could start with the nodes that created the current shader. Anyway just banging my head on the wall trying to figure it out. Thanks for any help you can offer! Best, -Alex
  2. Hello guys, We're proud to present a new tool for artists and programmers. https://material-z.com/ Hybrid Layer and Node system Material-Z is a powerful new PBR Material Editor. Based on Disney's principled material system it is able to create amazing materials for both the gaming and the high end 3D rendering market. Its currently in beta but anyone can try it out now and play with it. Introductory tutorials https://www.braindistrict.com/blogs/tutorials/material-z-getting-started-with-programming-nodes https://www.braindistrict.com/blogs/tutorials/creating-a-brick-material-in-material-z-part-i https://www.braindistrict.com/blogs/tutorials/creating-a-brick-material-part-ii-noise-based-irregularities-and-cracks https://www.braindistrict.com/blogs/tutorials/creating-a-brick-material-part-iii-cement-and-finalizing
  3. Replacing the MAPPING node with several 'XYZ Vector Slider' nodes - would be helpful - give more finite control if it were possible to configure the maximum-minimum values with an IMPUT data-value at each end of the slider. See attachment: Replace XYZ
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