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I will not be silent this time. Just my opinion !
Rygaard posted a topic in General 3DCoatHey Everyone! I was trying to find workflow information related to games and movies. So I found a video from a YouTube channel called Flipped ... I started watching and I heard the following comment: "... so the tools you're probably gonna have to learn here are first Zbrush. If you are character artist Zbrush is to go to tool. We have people asking cannot sculpt in Modo, Blender, 3D-Coat? Technically yes, practically NO! Zbrush is by far the most advanced sculpting tool here! " "Also because it's just become it is the industry standard..." As soon as I heard this, I still tried watching the video, but I stopped and I could not watch it anymore. It's not because I use 3D-Coat, but I've had a lot of feelings about what I've heard and I'd like to share with everyone. I can speak and give my opinion very credibly. That's because I've used ZBrush for many years and I've been using 3D-Coat for a long time. So I know exactly what I'm talking about. First, I was sad to hear that they say that 3D-Coat would be the last choice of tools when it comes to sculpture. And I know that other people also say that because I've already listened. Secound I was disappointed because ZBrush is not that far from 3D-Coat in relation to the sculpting tools and Brush system. Thirdly, I was upset , because if you do not know how to use a program properly, it does not mean that the other program is so superior. And probably, these people do not even want to give themselves the chande of sculpting on 3D-Coat. They are right in one thing, Zbrush has become the standard for the Industry. In 3D-Coat, I can make sculptures as good or better than when I used ZBrush. I do not see that gigantic difference between ZBrush and 3D-Coat. If a person thinks that just because he or she will use the ZBrush that will become a Rodin or Michelangelo digital is very much mistaken! Because the program will not sculpt for you! Zbrush began to develop first and has a great team. Of course in 3D-Coat the system of brushes and alphas can be improved. In the latest versions of 3D-Coat, @Andrew Shpagin has been improving the Sculpt Room, giving us tools that neither ZBrush has. In the near future of 3D-Coat, I'm sure @Andrew Shpagin will give us an excellent new system of brushes and alphas with features that will allow us an even more refined control of Brushes and Alphas. Because I use 3D-Coat every day to sculpt, I try to show and demonstrate to @Andrew Shpagin and the whole community the features that are important and that would make a big difference to our work. Maybe @Andrew Shpagin will listen to me, maybe not. I hope so! I know that sometimes I may be annoying for suggesting features and improvements, but I always have the mindset of wanting to see 3D-Coat be better than it already is! To complete my thinking, 3D-Coat's sculpture system is very good and the detailing system inside 3D-Coat is starting to have a brightness. The artist who wants to sculpt in 3D-Coat will have the same success as ZBrush. Just learn the tool and be happy. I know there's a lot going on, but I could not shut up this time! That is my honest opinion!
New User looking for critiques and opinions
Blind Hermit posted a topic in General 3DCoatHey I'm new to 3D coat and i'm looking for critiques to help me improve I sculpted these three models from character model sheets found on the net to help improve my abilities. the robot spy was referenced from email@example.com The two anime models are refferenced from Charochai.com