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Showing results for tags 'optimization'.
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Hi all, quick question... Is there a way to mask an area from the 'Geometry>Decimate' command, would be great to have a bit more control over that and allow me to be more aggressive with the Decimation. Cheers. ^^
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So im runing 4.8.03 version of 3dcoat and im trying to do some basic sculpting, im currently using the openggl version and I got i7-7700HQ GTX1050TI and 8gb of ram, I know its not much ram but im working with 250K poligons on surface mode and is laggy as hell in some tools, other tools work fine but some tools, like coat, pose or voxlayer are so laggy im getting really nervous using them. Idk, maybe its the ram, but with 250k i should have no problem, idk if im not doing something properly.
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how would further reduce the poly-count of an already textured and retopoed mesh? its already quite low poly, but how can i make it even more low poly? can i perhaps do a kind of 2nd retopo? if so, how? ty