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Showing results for tags 'optimize'.
I am trying to texture some hair but by uvs are all on little islands of their own. Each chunk of hair basically needs to share the same area of texture space as the next so I can really maximize the resolution. How do I go about doing this? I need to straighten out and scale all the islands and then place them on top of each other, but I can't even figure out how to move an individual vertex inside the uv preview window. Can anyone help? I have attached an example texture of what I am attempting to map to. You can see there are just a few straight strips and the detail level is high. Cheers