hello,
I´ve done some sculpting and exported the object to obj/fbx and iomported it into another 3D app (MODO). The issue is, objects imported from 3D Coat seem to
be not "centered" at 0,0,0 in my modo-scene. Objects have a little offset (dont know why) - is there a way to force objects to be centered in 3D Coat?
Like origin/pivot is at coordinate 0,0,0 in the scene?
Kind Regards