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Showing results for tags 'orthographic'.
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Pretty simple, just requesting an option to make it so that my 3Dconnexion space navigator won't tilt or spin the view when I toggle the viewport's Orthographic mode. Maybe add one more checkbox to make it also disable 3D mouse roll in orthographic mode. (in effect, this will disable ALL 3D mouse rotation when orthographic view mode is enabled.)
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- orthographic
- viewport
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I am only able to see through my sculpt to the image plane on the x axis, not the z. I have tried restarting, replacing the image planes, as well as messing with image and sculpt opacity. What's odd is it seems to be "whiting out" the image plane when I drop the opacity. Any help would be appreciated, thanks.
- 1 reply
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- orthographic
- image plane
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It would be great if there was an easy way to set the camera up to aid in the creation of 2.5D isometric game assets. A quick mode where it switches the camera to orthgraphic mode and the rotation to 45 degrees in the Y. Giving the user options for X rotation since it varies between games and preferences. Default could be -30 or -45 though since those are common. If there were a subtle grid overlay that you could toggle on and off too, it would be helpful. Since you've got to maintain those lines in your textures. This would be pretty cool! Thanks.
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