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  1. How do you reset the spline you've made using the Paint with Curves Tool?
  2. takanari

    Earth Dragon

    Hi there ! This is my new work "Earth Dragon". Maybe Vox Sculpt, Retopo, Paint in 3D-Coat, and Render in UDK. I like snake brush drawing, but instead retopology is very hard..... Thanks.
  3. The locking of objects in the paint room doesn't appear to have any affect at all. If I want to lock an object, it implies that I don't want it to be affected by the actions I take in the paint room. However, whether or not I make the object visible or lock it, if I want to paint another object by using the Fill unfrozen action, it paints even hidden or locked objects.
  4. Is there a Fill painted area or layer in the Paint room? If I want to change the specularity or color overall in a painted spot, i find it ranges from super easy to difficult. I know how to fill unfrozen.
  5. Hello all. I have a bucket that I made some time back with 3ds Max and brought into Mudbox. I painted it and render it out and put it into the UDK. It was OK for the time I had to do it, but now I want to try my hand at voxelizing it in 3DC and going through the motions. I have sculpted in details in the Voxel Room, but any time I Autoretopo this, it's aweful. Am I stuck with doing this one by hand? Voxelized Bucket: Autoretopo Problem:
  6. Hello. I have a situation that seems to arise with 3D coat, where I've modeled something in the Voxel Room, and right clicked on it to send it to the Retopo room with Autotopology...tweaked the topology and even UV unwrapped in the Retopo Room. The problem is that the UV set doesn't show up in the UV Room, nor can I see anything in the Paint Room. What am I missing in the workflow? Thanks.
  7. New Tutorial- 3D Coat 3.7-StarFighter Detailing Volume #2 -Color Maps http://www.learn3dso..._color_maps.htm In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. In this second volume on Color Maps you will learn how create realistic looking weathered down hull along with battle damage. Grunge, Dirt, Corrosion, Dirt Streaks, Laser Blast /Battle Damage. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Also included is a Free Alpha Brush Collection created by Lightwave Artist "Kevin Phillips". This a Grunge and Weathering Alpha Brush set that is perfect for Sci-Fi detailing. Table of Contents for Volume #1-Normal Maps Chapter 1- Intro Chapter 2- Adding a Base Metal Layer Chapter 3- Adding a New Paint Dirt Layer Chapter 4- Paint Brush Alphas Chapter 5- Layer Blending and Layer Emboss Chapter 6- Paint Chipped Panels Chapter 7- Painting the Vents Chapter 8- Dirt Between the Panels Chapter 9- Blaster Tip Burns Chapter 10- Dirt Streaks Chapter 11- Stains Chapter 12- Blast and Damage Marks Chapter 13- Corrosion Chapter 14- How to Export Color and Normal Maps from 3D Coat Chapter 15- Importing the Spacefighter into Lightwave's Layout with all Maps Chapter 16- Final Render in Lightwave Running Time: 3 hrs. 53 min. High Quality (Screen-Res:1920 x 1080 pixels) MP4 Video Level: Beginner & Up
  8. Hi, just stumble upon this rather unknown but simply great software and watched some tutorials wich included auto-retopo to painting , but couldn't really find any that explained the way from manual-retopo to start painting and ofc UV. Can someone pls tell me some very short step by step in this process (the final output is going to be a low poly model with an NM going into LW11) e.g 1 Creating high poly model in Voxel-> 2 Manual retopo, turn to low-poly model-> 3 UV? 4 Bake? 5 Painting?
  9. joshy

    Multi-select layers

    Hi thanks for the awsome updates of voxel painting and other stuffs. it seems deleting multiple layers in voxels, retop and paint to be difficult since only one layer can be selected and deleted at a time. it would be nice if there is a multi select or some kind of shift select all layers and delete it with one click. i am not sure wheather that feature is already there ... thanks and regards
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