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Can anyone share some light on this issue? As shown, there is no explanation in the wireframe and it can't be painted out. The only way to hide it is to hide the occlusion layer which has it's own penalties. This spot is not very symmetrical with the other side as I apparently made an adjustment with the move tool while symmetry was turned off so that a symmetrical retopo was buried with z-bias turned up to ten. I guess what I need are suggestions on how best to correct it in the voxel/surface room .
David Tailliez posted a topic in 3DCoatDo you think it would be possible to add a function for increase the quality level used when editing in rapid projection (outside of 3Dcoat) just like BlackSmith 3D ? This mode is really usefull and work perfectly, but the quality loss is too large if the resolution of the projection remains in the screen resolution. Just to explain quickly if you don't known how work BlackSmith3D, you can choose from 100% to 1000% of the current screen resolution to work with the external projection mode, working in the 1000% mode if just perfect, because the projection has virtually no loss. I hope you understand, and sorry for my very bad English; i'm French
I'm puzzled as to why the maps (diffuse, normal and displacement) exported for this model are completely black: The Upper version was unpaintable to the extent that I sent it to Andrew. Painting would fail on some parts and daub other parts untouched by the brush. 3.5.11 is the version. Also, the teeth were painted with white. Their pinkish color is another puzzle.