Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'pbr'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

  1. Два ржавых металла. Ржавые металлы.rar Rzhavye_Metally.rar
  2. Hi there. Would be great to have a way (unless I'm missing something) to make layers inside Smart Material Editor only with selected channels. The same way that we can paint with brushes selecting (or not) Color, Depth or Gloss we should be able to do the same way under the Editor. I know we can simply set Gloss, Metalness and Depth to 0%, but what about color? It seems that every layer is linked to a color channel. And of course, blend modes to increase the creation options.
  3. Hi there I imported a 3DSMax obj format mesh already unwrapped into 3D Coat for Painting. When I create a smart material and see the result in the "Smart Material Preview" window, the details of a noise depth (TextureScale 1% to get a thin result) for example look really nice. But when I paint, I always en up with a pixelated and far less defined result as you can see in the screenshot below : As I work on a 2048 texture map in 3DCoat I should end up with thin enough details ? If someone know a way to fix this issue, it would be great. I have to finish this text for a potential job asap and I'm a bit stuck because of that
  4. Hello guys I have a problem with the reflections of the PBR shaders. When I paint with very reflective material directly on to the high res model in the sculpt room (just for test) there is no problem, everything looks smooth. But when I bake the normal map and apply the material on to the baked low poly mesh the reflections get distorted, attached are previews of the problem. P.S I disabled the normal map and everything looks smooth on the low poly mesh, but there are no problems with the normal map, no errors. I also tried inverting the green channel, but there was no improvement. Any help will be much appreciated. Thank you! Zhivko
  5. Hi All I've been using 3D Coat for a while now, and have to start by saying how much I love it. I'm a long time user of Blender and Cycles, but I didn't have experience of any other applications until I tried 3D Coat. The usability and almost constant improvements and additions of new features is extremely impressive. I now do all my sculpting and painting in 3D Coat because it is just so easy and intuitive compared to Blender.... Now for my actual question. Admittedly, it's as much a Blender question as it is a 3D Coat question, but I'm hoping I am not the only one using Blender for rendering creations exported from 3D Coat. I am using Blender and Cycles for rendering, and I am using the SimplePBR node which I found because other people on these 3D Coat forums have mentioned it. No-one, however, seems to have given an example of how to correctly set it up. SimplePBR has the following inputs: Albedo Specular Colour; Fresnel IOR; Roughness; Metalness; and Normal As far as I can tell, no export workflow in 3D Coat supports generating all these maps as part of the same export. Is that correct? This is what is confusing me. Can anyone give me a description of how you typically hook this up? (if you use it). What maps do you export from 3D Coat? Alternatively, is there a better alternative to SimplePBR? Note: I have seen this thread: http://3dcoat.com/forum/index.php?/topic/17212-pbr-in-blender-cycles/, but it doesn't quite seem to answer my question. Many thanks
  6. SteamPunk moto with Female Rider in a Desert War scene. Had limited time to work on it , now hopefully i will get my hands dirty for good. Wish me good luck lol.
  7. Hey Guys, We are having a $7 Video Summer Madness Sale at Learn3DSoftware.com. All 3D Video Tutorials are $7 Each Until 500 videos are sold. http://www.learn3dsoftware.com/ 3D Coat Tutorial Catalog ------------------------------------------------------------------ 3D Coat Version 4.5 Tutorials ---------------------------------------------------------- 3D Coat V4.5-Vol.#18-Smart Materials I- $7 3D Coat V4.5-Vol.#19-Smart Materials II- $7 3D Coat V4.5-Vol.#20-Smart Materials III- $7 3D Coat V4.5-Vol.#21-Hard Surface UV Mapping- $7 ------------------------------------------------------------------ 3D Coat Version 4 Tutorials ---------------------------------------------------------- 3D Coat V4-Volume #1-Getting Started - $7 3D Coat V4-Volume #2-Getting Started II- $7 3D Coat V4-Volume #3-UV Mapping I- $7 3D Coat V4-Volume #4-UV Mapping II- $7 3D Coat V4-Volume #5-Retopology I- $7 3D Coat V4-Volume #6-Retopology II- $7 3D Coat V4-Volume #7- Voxels I- $7 3D Coat V4-Volume #8- Voxels VI- $7 3D Coat V4-Volume #9- Voxels III- $7 3D Coat V4-Volume #10- Voxels IV- $7 3D Coat V4-Volume #11- Voxels V- $7 3D Coat V4-Volume #12- Voxels VI- $7 3D Coat V4-Volume #13-Dino Detailing I- $7 3D Coat V4-Volume #14-Auto-Retopology Secrets- $7 3D Coat V4-Volume #15- Photo Painting & Masking Tools- $7 3D Coat V4-Volume #16- Texture Baking I- $7 3D Coat V4-Volume #17- Texture Baking II- $7 --------------------------------------------------------------------------------------------- 3D Coat Version 3 Tutorials ------------------------------------------------ 3D Coat 3.5-Auto-Retopology - $7 3D Coat 3.5-Retopology- $7 3D Coat 3.5-Retopology II-Project Suchomimus- $7 3D Coat 3.5-UV Mapping- $7 3D Coat 3.5-Normal & Displacement Maps- $7 3D Coat 3.5-Painting Color- $7 3D Coat 3.5-Voxel Sculpting-Project Dragon- $7 3D Coat 3.5-Photo Painting I-Project Elephant- $7 3D Coat 3.5-Photo Painting II-Project Human- $7 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#1- $7 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#2- $7 3D Coat 3.7-Starfighter UV Mapping-Quick Method- $7 3D Coat 3.7-Starfighter Detailing-Normal Maps- $7 3D Coat- 2D Sci-Fi Alpha Brush Collection Vol.#1- $7
  8. https://carlosan.gumroad.com/l/bspet
  9. Greetings, I am really liking the PBR tools and have created a nice texture set. I am confused about how PBR is suppose to work outside the program. An asset I have created (for fallout 4), looks super nice with PBR shaders and all that fun stuff but when I export the textures, they are standard diffuse types and look ok (nothing like in 3D Coat). Is PBR something that can be used in a game like fallout? Am I just missing it entirely? http://imgur.com/wQ8ArOo.jpg - in game http://i.imgur.com/Auq5rAh.jpg - in 3dCoat
  10. Koji is sharing some PBR shaders at Koji shader pack and Koji PBR custom User site
  11. I was just watching a few PBR tutorials and I'm finding myself, as ever, out of the picture... In the first few minutes of the tuts, I come up against words that mean nothing to me. So as ever I appreciate everyone's patients as I leave the real world and try to comprehend the world of CGI. I have so many questions I don't know where to start... Is creating a new smart material the (simplest) way of getting an image file( ie: jpeg,png etc) onto a model? What is the meaning of ambient occlusion and what is it used for? What is the meaning of curvature map and what is that used for? I'll leave it at that for now! Please remember I have not used a 3d modeling software before I am a newbie newbie, but enthusiastic to learn. Thanks!
  12. Hey guys, This is the latest 3D Coat training bundle that I created. A great way for beginner 3D artists to get started learning 3D Coat. The bundle includes: 1) 21 Volumes of 3D Coat Training 2) Sci-Fi Alpha Brush Collection- Volume #1 (100 Alpha Brushes) 3) Sci-Fi Alpha Brush Collection- Volume #2 (50 Alpha Brushes) 4) Creature Eye Pack 5) Dinosaur Mega-Pack (40 Dinosaur Models) You can get it at Liberty3d.com for 25% Off the regular price until April 3rd. Coupon Code: L3DST2016 http://www.liberty3d.com/
  13. Modified a figure in 3dcoat 4.5
  14. Malo

    Machete

    From the album: Malo

    This machete is from my new tutorial. Tutorial is in german Created with 3D Coat - Modelling, Retopo, UVs, baking and preparing for Substance Painter Substance Painter - Texturing

    © Malo

  15. Hi Folks. I have been slowly but surely learning PBR workflow over the last few weeks and seeing as there isn't many resources for free smart materials, I thought some people may find use in the ones that I have been making and will continue to make. To be clear, I am still very much a newcomer to the 3D scene but wanted to give back something in return for all the help people have given me so far. Here is the new link to my full set of my PBR Materials: https://drive.google.com/uc?export=download&id=0B3JVfUcxeTJtNzFtVVNVeWZ6Mk0 Let me know if you run into any issues or have questions and I'll try my best to help. Cheers!
  16. This is the first object I've finished in 3D-Coat - it's a wooden carved ornamental onlay with worn gold leaf. I did this project to learn the 3D-Coat to Modo workflow. I used 3D-Coat for the sculpting, autopo, UV, and painting, and exported to Modo 902 for rendering. I've also included a render from 3D-Coat for comparison (the second image). Big thanks to Javis Jones for his PBR shading rig for Modo.
  17. Texturieren einer Waffe in 3D Coat und Substance Painter Hier zeige ich euch wie man ein Modell vorbereitet um es später im Substance Painter fertig zu texturieren. Viel Spaß beim anschauen. Gruß Malo
  18. Malo

    Flamethrower

    From the album: Malo

    This flamethrower is for my new tutorial. Tutorial is in german https://youtu.be/eOtELABkQ7g Created with Blender - Base modell 3D Coat - UVs, baking and preparing for Substance Painter Substance Painter - Texturing

    © Malo

  19. Merry Christmas Everyone, We are having a 50% OFF all our 3D Coat Video Tutorials at LEARN3DSOFTWARE.com. http://www.learn3dsoftware.com/50_percent_off_sale_dec_2015.htm Below is a list of all our 3D Coat Training: 3D Coat Tutorial Catalog ------------------------------------------------------------------ 3D Coat Version 4.5 Tutorials ---------------------------------------------------------- 3D Coat V4.5-Vol.#18-Smart Materials I- $9.50 3D Coat V4.5-Vol.#19-Smart Materials II- $9.50 3D Coat V4.5-Vol.#20-Smart Materials III- $9.50 ------------------------------------------------------------------ 3D Coat Version 4 Tutorials ---------------------------------------------------------- 3D Coat V4-Volume #1-Getting Started - $9.50 3D Coat V4-Volume #2-Getting Started II- $9.50 3D Coat V4-Volume #3-UV Mapping I- $9.50 3D Coat V4-Volume #4-UV Mapping II- $9.50 3D Coat V4-Volume #5-Retopology I- $9.50 3D Coat V4-Volume #6-Retopology II- $9.50 3D Coat V4-Volume #7- Voxels I- $9.50 3D Coat V4-Volume #8- Voxels VI- $9.50 3D Coat V4-Volume #9- Voxels III- $9.50 3D Coat V4-Volume #10- Voxels IV- $9.50 3D Coat V4-Volume #11- Voxels V- $9.50 3D Coat V4-Volume #12- Voxels VI- $9.50 3D Coat V4-Volume #13-Dino Detailing I- $9.50 3D Coat V4-Volume #14-Auto-Retopology Secrets- $9.50 3D Coat V4-Volume #15- Photo Painting & Masking Tools- $9.50 3D Coat V4-Volume #16- Texture Baking I- $9.50 3D Coat V4-Volume #17- Texture Baking II- $9.50 --------------------------------------------------------------------------------------------- 3D Coat Version 3 Tutorials ------------------------------------------------ 3D Coat 3.5-Auto-Retopology - $9.50 3D Coat 3.5-Retopology- $9.50 3D Coat 3.5-Retopology II-Project Suchomimus- $9.50 3D Coat 3.5-UV Mapping- $9.50 3D Coat 3.5-Normal & Displacement Maps- $9.50 3D Coat 3.5-Painting Color- $9.50 3D Coat 3.5-Voxel Sculpting-Project Dragon- $9.50 3D Coat 3.5-Photo Painting I-Project Elephant- $9.50 3D Coat 3.5-Photo Painting II-Project Human- $9.50 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#1- $9.50 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#2- $9.50 3D Coat 3.7-Starfighter UV Mapping-Quick Method- $9.50 3D Coat 3.7-Starfighter Detailing-Normal Maps- $9.50 3D Coat- 2D Sci-Fi Alpha Brush Collection Vol.#1- $9.50 Our Christmas/New Year's Sale also includes software training for other 3D packages including: Lightwave, ZBrush, Modo, Substance Painter, DDO. Hope you all having a Safe and Fun Holiday!!
  20. Vexod14

    Axe

    Hi all ! This one was my first try on 3D-Coat's PBR Smart Material system, it's just a simple axe =) https://sketchfab.com/models/65f6f6d6e8b9435e91582f4da6012565
  21. Michaelgdrs

    Leather glove

    From the album: Smart materials

    4 custom PBR collection where used for the creation of the Leather Glove 3D Coat PBR Procedural LEATHER SMART MATERIALS COLLECTIONS 1 & 2 3D Coat PBR Procedural WEATHERING SMART MATERIALS 3D Coat PBR Procedural METAL SMART MATERIALS Gumroad : https://gumroad.com/michaelgdrs 60 seamless custom LEATHER PBR accurate SMART MATERIALS ALL HAND SCANNED / PHOTOGRAPHS (game engines optimized 1024 x 1024 pixels) UNLIMITED COMBINATIONS CAN BE CREATED 4 Texture Channels Each ( 100% PBR Texture ACCURATE ) Base Color Normal Metallic Roughness Compatible with : 3D Coat PBR (WOOD smart materials ) Substance Painter ( Separate Pack, included textures can be used for node / image based procedural WOOD creation ) Toolbag 2 ( Separate Pack , NOT INCLUDED) Unity 5 PBR ( Separate Pack , included textures can be used for standard material creation) Zbrush ( Separate Pack , included textures can be used for texturing ) Unreal PBR ( Separate Pack , included textures can be used for PBR material creation) Substance Designer for texture based nodes ( SBS and SBSAR NOT INCLUDED ) Render Engines Compatibility : Mantra PBR Mantra IPR Renderman Arnold Redshift Vray Indigo Maxwell Octane Furryball Thea and any renderer that supports PBR and or gloss / specular workflow

    © Michael Bitsakis

  22. I'm loving the "Export Depth Along Y" to create some quick tilable maps, but really would love to have PBR output options as well. That would make my life a lot easier.
  23. From the album: Smart materials

    Gumroad : https://gumroad.com/michaelgdrs 50 seamless custom METALS PBR accurate SMART MATERIALS FOR 3D COAT (can be used in other applications as well) (game engines optimized 1024 x 1024 pixels) UNLIMITED COMBINATIONS CAN BE CREATED 4 Texture Channels Each ( 100% PBR Texture ACCURATE ) Base Color Normal Metallic Roughness Compatible with : 3D Coat PBR (METAL smart materials ) Substance Painter ( Separate Pack, included textures can be used for node / image based procedural METAL creation ) Toolbag 2 ( Separate Pack , NOT INCLUDED) Unity 5 PBR ( Separate Pack , included textures can be used for standard material creation) Zbrush ( Separate Pack , included textures can be used for texturing ) Unreal PBR ( Separate Pack , included textures can be used for PBR material creation) Substance Designer for texture based nodes ( SBS and SBSAR NOT INCLUDED ) Render Engines Compatibility : Mantra PBR Mantra IPR Renderman Arnold Redshift Vray Indigo Maxwell Octane Furryball Thea and any renderer that supports PBR and or gloss / specular workflow

    © Michael Bitsakis

  24. Greetings to all. I will start posting to Gumroad my smart materials collections. All materials will be : Seamless custom PBR accurate materials (game engines optimized 512 x 512 pixels) 9 Texture Channels Each (depends on material type) Dermis ( Base colour / Diffuse ) Subdermis Hypodermis Ambient Occlusion Base Color Bump Curvature Normal Detail_Normal Diffuse Displacement Emissive Glossiness Height Metallic Opacity Roughness Specular Pseudo SSS mask Compatible with : 3D Coat PBR ( smart materials included ) Substance Painter ( materials included ) Toolbag 2 ( materials included ) Unity 5 PBR ( materials included ) Zbrush ( Texture painting ) Unreal PBR Substance Designer for texture based nodes ( SBS and SBSAR NOT INCLUDED ) Render Engines Compatibility : Mantra PBR Mantra IPR Renderman Arnold Redshift Vray Indigo Maxwell Octane Furryball Thea and any renderer that supports Here is my first collection (will be posted shortly) teaser.
  25. Hey folks, I am making some brushes for 3D Coat using a layered Tiff, Is it possible to affect Metalness? I can get my brush to show up colour, depth, gloss, alpha etc??? I've tried adding additional alpha channels but no joy, It'd be awesome if you could add in metalness, Cheers for any help Greg
×
×
  • Create New...