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Showing results for tags 'pbr'.
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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From the album: KRISS Super Vector Russian Mafia
SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh© devmod.net
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Hello to all, So let me first say , the new 3D Coat is amazing I actually change my entire workflow now with 3D Coat , and its so much better. Anyway , i had noticed something strange . So I was texturing some props with the new smart materials ( PBR system in general) in 3D Coat , and it looked pretty good.I exported everything in Roughness/Metalness Workflow and using GGX (Unreal4) . So after i import everything in Unreal 4 and after i apply materials , the end result is not quite like it has to be . I`m seeing some difference in the materials , its like Unreal4 is not reading the roughness map correctly . I did some searching around and i found out that users of Substance Painter/Designer have problem with that, and when they import textures in Unreal4 , they are switching off sRGB for Metal and Rough maps . I tried it , and of curse there is a difference but i`m wondering if the end result is accurate enough. IF someone have experience with that , and can tell me if they are switching on/off sRGB , would be awesome Thanks.
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I thought I would try creating my first Smart Material (kevlar carbon fiber) and I applied the images, which seem to look fine in the preview thumbnail, but when I apply the smart material to an object, the pattern is scaled up so large that you cannot even tell what it is supposed to be. How can I scale the smart material pattern up and down and save that in the material settings? Thanks, Bryson
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As I understand it, 3D-Coat supports three different PBR workflows: Gloss/Color Specular Gloss/Metalness Roughness/Metalness So it seems to me that the Smart Material Editor only represents Gloss/Metalness when viewing the inputs. Where are the map input types for the other workflows in the Smart Material Editor? I am really confused by how this is all supposed to work.
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From the album: Noctua NH-D14
SubD modelling: Nvil, Houdini Texturing: 3D-Coat 4.5 BETA Rendering: Houdini (Mantra) Post: Houdini, Photoshop.© Artur J. Żarek, 2015
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From the album: Noctua NH-D14
SubD modelling: Nvil, Houdini Texturing: 3D-Coat 4.5 BETA Rendering: Houdini (Mantra) Post: Houdini, Photoshop.© Artur J. Żarek, 2015
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From the album: Nuts and bolts
All UVs and textures (with the exception of the floor) were done in 3D-Coat V4.5 BETA. Objects were modelled in NVil/Houdini and the scene was rendered in Mantra. Postprocessing: Houdini.© Artur J. Żarek (2015)
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From the album: Nuts and bolts
© Artur J. Żarek, 2015
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- pbr
- subdivision surfaces
- (and 7 more)
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From the album: Nuts and bolts
© Artur J. Żarek, 2015
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- pbr
- subdivision surfaces
- (and 7 more)
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From the album: Nuts and bolts
© Artur J. Żarek, 2015
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- pbr
- subdivision surfaces
- (and 7 more)
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From the album: Nuts and bolts
This was tricky. I really liked the shot, but it revealed an awful seam in the pattern of the floor, on the leftmost side of the frame. I had to come up with something to cover it and ended up with a scanned NH-D14's user's manual. That's an awesome CPU cooler, by the way. I recommend it to anyone with a compatible CPU. Quiet (low-RPM) yet very powerful - thanks to a huge heat dispersion surface of radiator ribs.© Artur J. Żarek, 2015
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- pbr
- subdivision surfaces
- (and 7 more)
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From the album: Nuts and bolts
© Artur J. Żarek, 2015
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- 3
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- pbr
- subdivision surfaces
- (and 7 more)
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Does anyone know of a method to construct a pbr glass material in 3D coat? Thanks for any advice, bk
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Wow, I have to say- very impressed with the PBR material default set ups. I have yet to transfer the maps to my final render but the 3D Coat stuff looks stunning and nice and idiot proof (just the way I like it). Nice work guys - I look forward to when this all comes out in 4.5.
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Hello guys, I ask here because I cant anything in the forum related to this. There is any thread where people are sharing their custom PBR materials?