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Found 104 results

  1. I thought I would try creating my first Smart Material (kevlar carbon fiber) and I applied the images, which seem to look fine in the preview thumbnail, but when I apply the smart material to an object, the pattern is scaled up so large that you cannot even tell what it is supposed to be. How can I scale the smart material pattern up and down and save that in the material settings? Thanks, Bryson
  2. As I understand it, 3D-Coat supports three different PBR workflows: Gloss/Color Specular Gloss/Metalness Roughness/Metalness So it seems to me that the Smart Material Editor only represents Gloss/Metalness when viewing the inputs. Where are the map input types for the other workflows in the Smart Material Editor? I am really confused by how this is all supposed to work.
  3. From the album: Noctua NH-D14

    SubD modelling: Nvil, Houdini Texturing: 3D-Coat 4.5 BETA Rendering: Houdini (Mantra) Post: Houdini, Photoshop.

    © Artur J. Żarek, 2015

  4. From the album: Noctua NH-D14

    SubD modelling: Nvil, Houdini Texturing: 3D-Coat 4.5 BETA Rendering: Houdini (Mantra) Post: Houdini, Photoshop.

    © Artur J. Żarek, 2015

  5. From the album: Nuts and bolts

    All UVs and textures (with the exception of the floor) were done in 3D-Coat V4.5 BETA. Objects were modelled in NVil/Houdini and the scene was rendered in Mantra. Postprocessing: Houdini.

    © Artur J. Żarek (2015)

  6. ajz3d

    Detail shot C

    From the album: Nuts and bolts

    © Artur J. Żarek, 2015

  7. ajz3d

    Detail shot B

    From the album: Nuts and bolts

    © Artur J. Żarek, 2015

  8. ajz3d

    Detail shot A

    From the album: Nuts and bolts

    © Artur J. Żarek, 2015

  9. ajz3d

    Master shot B

    From the album: Nuts and bolts

    This was tricky. I really liked the shot, but it revealed an awful seam in the pattern of the floor, on the leftmost side of the frame. I had to come up with something to cover it and ended up with a scanned NH-D14's user's manual. That's an awesome CPU cooler, by the way. I recommend it to anyone with a compatible CPU. Quiet (low-RPM) yet very powerful - thanks to a huge heat dispersion surface of radiator ribs.

    © Artur J. Żarek, 2015

  10. ajz3d

    Master shot A

    From the album: Nuts and bolts

    © Artur J. Żarek, 2015

  11. benk

    pbr glass

    Does anyone know of a method to construct a pbr glass material in 3D coat? Thanks for any advice, bk
  12. Wow, I have to say- very impressed with the PBR material default set ups. I have yet to transfer the maps to my final render but the 3D Coat stuff looks stunning and nice and idiot proof (just the way I like it). Nice work guys - I look forward to when this all comes out in 4.5.
  13. slavademen

    Pbr test 1

    From the album: My PBR test in Cryengine

    Cryengine render

    © slavademen

  14. slavademen

    Pbr test 9

    From the album: My PBR test in Cryengine

    3D-Coat viewport

    © slavademen

  15. slavademen

    Pbr test 8

    From the album: My PBR test in Cryengine

    3D-Coat viewport

    © slavademen

  16. slavademen

    Pbr test 7

    From the album: My PBR test in Cryengine

    3D-Coat viewport

    © slavademen

  17. slavademen

    Pbr test 6

    From the album: My PBR test in Cryengine

    Cryengine render

    © slavademen

  18. slavademen

    Pbr test 5

    From the album: My PBR test in Cryengine

    Cryengine render

    © slavademen

  19. slavademen

    Pbr test 4

    From the album: My PBR test in Cryengine

    Cryengine render

    © slavademen

  20. slavademen

    Pbr test 3

    From the album: My PBR test in Cryengine

    Cryengine render

    © slavademen

  21. slavademen

    Pbr test 2

    From the album: My PBR test in Cryengine

    Cryengine render

    © slavademen

  22. giovannyarce

    Sharing custom PBR materials

    Hello guys, I ask here because I cant anything in the forum related to this. There is any thread where people are sharing their custom PBR materials?
  23. I found this pretty neat website on siggraph project documents about different methods of capturing normals, albedos, speculars, and other stuff, from surfaces. So... i was thinking... is it possible to actually get real-world readings with just a camera, a linear polarized filter, a black box, sequential hemispherical lighting on all 360 degree? What i mean is, taking a picture from a polarized camera thats 90 degrees aiming down to the surface, and each picture will have a different lighting value. Then with some editing, recreate all the maps? Or is it more complicated than this? http://www.pauldebevec.com/index.html
  24. From the album: Weapons and more

    Only used the 3D-Coat
  25. Grimmy

    PBR Texture Export

    Hi, I just ran a test with the new PBR materials and exported my model and textures to an FBX. 3 textures got exported (diffuse, gloss and nmap) but when I load up the textures in an external program the diffuse is completely black. Is that right? I'm completely new to this 'physically based' world, so any help is welcome. Cheers
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