Hi everybody,
Could anybody help me finding a good workflow to texture my papermodels in 3DC?
I keep it as short as possible.
Here is what I do:
- Make illustration in Illustrator - export as jpg / 72 DPI but bigger size (4000 x 4000 pixel)
- Import my lowpoly obj. model and the jpg into 3DC. (I only have 2048 version).
- I UV map and then paint. Awesome !!!!
- Export obj with texture as jpg
Import into pepakura.
The quality is poor. Do I have to work with 300 dpi from the beginning?
Is jpg a bad choice? I cannot load the exported tiffs into Pepakura.
My UV maps are not symmetric. I don't know how to do that yet.
Is that the reason why some details show up distorted in Pepakura? Like nostrils or a mouth which looked well balanced in 3DC.
I keep experimenting but it would be phantastic if somebody could share his/her knowledge with me.
Cheers