Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'per pixel paint'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • New Releases, Bugs Reports & Development Discussion
    • Linux Releases
    • 3DCoat AppLinks
    • Feature requests
  • 3DCoat
    • General 3DCoat
    • Tutorials and new feature demos
    • Common workflow
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Brazil Forum - falamos português
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 1 result

  1. Hello. I have a low poly model and i'm trying to figure out how can i paint in 3D Coat without constantly fix everything in photoshop. I have this model that the uv was made with half the mesh and then applied symmetry, overlapping shells. the problem is that the 3D Coat brush is horrible to paint over any seam, even those that do not overlap have some sort of problem already tried to send one overlapped shell to 1-0 (no overlap, each shell in a UV room) and still the problem persists I am using 2048 texture size what am i doing wrong? how to avoid such problems with this UV type and seams?
×
×
  • Create New...