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Found 21 results

  1. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  2. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  3. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  4. From the album: Capsule pistol E. Ebigta

  5. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  6. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  7. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  8. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  9. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  10. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  11. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  12. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  13. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  14. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  15. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  16. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  17. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  18. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  19. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  20. jay27

    Sci Fi pistol

    From the album: My Hard Surface Sculps

    This is my first finished 3D-COAT sculpt. Sculpted in 3DC, rendered and textured in blender/cycles/ Original concept art by 'void'. (http://gorillaartfare.com/illustration/sci-fi-dumpage/)
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