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Found 40 results

  1. heymrwho

    Textures not looking right

    I recently bought 3D Coat and I've been having fun with it. The fun lasted until I exported the textures to Blender. The results I'm getting in 3D Coat are not the same I'm getting in Blender. The textures look stretched and the details are not there in Blender. I tried using Eevee, unwrapping in different ways and tried different export setups. Soo this is how it look on 3Coat and this is on Blender UVs and nodes and here is the export setup I hope is something I'm doing wrong and someone can help me out because its been frustrating
  2. MadMan

    Import problems OBJ vs. STL

    Hello ! I have this problem at importing a mesh. In rhino is ok shaped and I export it as obj or stl. This is the model in rhino. This happens when I import is as OBJ... mesh is changed... new polygons appears but the details are kept like the initial model. Only mesh is in addition. Why ? AND this is when I import as STL... NO addition but the details are hardly affected and the mesh looks awful.. After the RES+ for STL imported it looks like this... What can I do ? I want to import a clean model for surface detail modelling ? Can anyone help me ? Thank you !
  3. Hey guys, so I'm still new to 3D coat, and I must have pushed something, since the transform tool, the large outer ring of the gizmo is gone as well as the middle scaling option, and I can't seem to figure out how to bring it back. Is there a way to fix this? Thanks
  4. у меня есть модель специально разделённая на разные ретопо группы. Это сделано для того чтобы можно было скрывать часть лоу-поли модели и часть floating geometry на хай-поли - в местах где она пересекается с другой плавающей геометрией для других частей модели. Проблема в следующем: когда я запекаю нормал для одной части модели, потом скрываю её и включаю следующую часть модели и запекаю новые детали - то ещё один нормал мап уже не рендерится. Просчёт идёт - но нормал мап так и не появляется. Если же удалит старый нормал мап - то новый просчитывается без проблем, но следующий не просчитывается опять. Как отрендерить несколько нормал мап с разных участков геометрии?
  5. BillBoy

    [Solved] Mesh Importation Problem

    Hey guys, It's my first time on 3D Coat, and i have a problem when i want to import my mesh in 3d coat, there is dark areas on the mesh: And when i import my normal map on the mesh, there is some weird shapes on this areas: So if you have any idea if the problem come from my mesh or my importation in 3d Coat, let me know. Btw, here is what my mesh look like: For information, i did the retopology on Topogun, not 3D Coat. Thanks.
  6. AlexxDem

    Problem with drawing

    hello, I'm using 3d coat nearly year and now i got some problem: I cant draw with norlmals in paint room, but only when I'm using texture. Only one day before it worked and now I cant. 3d coat version 4.8.10. On screenshot 1 I'm drawing with just brush and no texture and it works well. But on screenshot 2 I draw with texture and it doesnt work properly. On 3rd screen normals and they are plain. it should be as on 4 screenshot. Thanks for any help.
  7. To bake parts of my retopo separately, I need to select them and bake while the option "bake selected only" is checked. Naturally I select a rectangular lasso for this. Then I start baking. That`s when 3D Coat awkwardly insists on keeping the rectangular select tool instead of letting me use my cursor to adjust scan depth. If I could only use the a regular stroke mode, I could paint as usual. So basically, you need to abort the whole baking process, switch stroke mode, then re-enter.
  8. Exsulator

    [Solved] Delete (paint) layer broken ?

    In the paint room, I have a particular layer with an old retopo-bake that need`s deleting. The delete button does delete other layers, but not this particular layer. (There are newer, baked layers in the list, so deleting this particular layer would not leave the room empty of content or other layers) Deleting "Layer 0" is seems impossible.
  9. Exsulator

    [Solved] Help! Baking "holes" appears

    Im sculpting in 3Dcoat, but my texturing needs to be done in Substance Painter. Heres a retopo of my fish. The gills are the main problem. The gills are three separate pieces of topology, that cause all sorts of trouble when baking When baking, Im left with this mess in the paint room. How Do I solve this? Is it perhaps possible to bake the fish, gills excluded? Then maybe bake the gills by themselves, then combine this UV-maps? Or any workflow tip to stop the holes? The gills themselves are not larger than the body, so I thought they wouldnt cut through and cause any issues
  10. Hey guys, I've been using 3D Coat for a little while now but I am tearing my hair out with this problem. I import baked normal, albedo, roughness and metallic maps then overpaint them. However, when I try to overpaint the normals, the imported normal map always seems to blend through. How can I prevent this? I am trying to paint a smart material over the top to give some variation to the brick pattern, so I am using the same material but scaled up. So how can I paint this smart material on to the model without the imported normal blending through the painted area? Many thanks, Matt (See in the image below, The smart material preview shows how the larger bricks normal map blends into the smaller bricks normal map)
  11. Exsulator

    Help! Drawing on reference images

    I accidentally drew on my reference image, and now I can`t erase those strokes, destroying my reference image. Is it not possible to reset it? I can`t reload in the image either, the lines er stuck. I`m also having trouble finding my way in the documentation, to where ever it explains the extremely unintuitive reference image stuff..
  12. Exsulator

    Numpad viewport shortcuts doesn`t work

    I`m new to 3D coat. Early on I find many inconsistencies between tutorials (specifically shortcuts) and my own version of 3Dcoat. Problem 1: Using numpad keys to switch view (top, bottom, right, left, front, back) does not work. However, when clicking "camera" and selecting one of them, they DO work. Even more confusing, not only do they work there, but they indicate that the Numpad numbers are indeed the correct shortcuts. They just don`t work. Instead, they`ll gradually pan my viewport (8 = pan up, 2= pan down, etc., like arrow keys) Problem 2: my wacom pen has a button assigned as "MMB", but it doesn`t pan at all, even holding down ALT, in the 3Dcoat viewport. The pen works well in other programs, but it feels like 3Dcoat is overriding the tablet settings somehow...
  13. photonmammoth

    Local Symmetry Non-Existent??

    Hey guys! So I just picked up the trial for 3Dcoat today after watching most of the videos, and I imported a model I have from zbrush (that is a little bit off of 0,0,0 but I figured no biggie cause local symmetry) but when that is enabled in the symmetry window in the retopo room, nothing seems to happen at all?? I've read through this post on the issue and there doesn't seem to be much of a fix? Also how does the bounding box selection for symmetry work exactly? Couldn't find any explanations on that but it sounds like it would be helpful
  14. Hey guys! So I just picked up the trial for 3Dcoat today after watching most of the videos, and I imported a model I have from zbrush (that is a little bit off of 0,0,0 but I figured no biggie cause local symmetry) but when that is enabled in the symmetry window in the retopo room, nothing seems to happen at all?? I've read through this post on the issue and there doesn't seem to be much of a fix? Also how does the bounding box selection for symmetry work exactly? Couldn't find any explanations on that but it sounds like it would be helpful
  15. LucaFox

    3DCoat -> Substance Painter bake

    Hello everyone! It's me... again. Honestly, sorry for that. This time, I'm experiencing a huge problem with the high to low bake. I've made several, several experiments to solve it, I've improved it, I've learned a lot of things about exporting options, optimal decimations and settings on Substance (I love to integrate these two softwares together SO much)... but I couldn't solve it. At first I thought it was all about bad UVs (and my UVs are bad, believe me), but I tried to do some experiments and I've seen it doesn't seem to be UVs' fault! I've came to the conclusion that it must be the bad geometry of the lowpoly model... I think. But before retopologizing all the model from scratch (I'm gonna try 3DCoat retopo tools, played a little with 'em and liking 'em!), I'd really, really love to ask the advice of more experienced, professional people. I'm not sure if this can be helpful, but there's my workflow: lowpoly in Blender, import in 3DCoat, voxelization/sculpt/etc in 3DCoat, export high from 3DCoat, UV map the lowpoly and exporting it from 3DCoat, importing lowpoly UV mapped in Substance Painter, baking the textures (only the normal, actually) with highpoly and optimal settings also in Substance Painter. The point is: is it effectively a bad lowpoly/retopo mesh problem, or I'm missing something important? Hope you can help! Sorry again for all these questions, and thank you in advance for helping me out! Here the screens to show the exact problem (here you can see the bake result in Painter, the highpoly in 3DCoat, the export settings in 3DCoat, the lowpoly also in 3DCoat).
  16. Hey! I cant get the pen pressure working at all on my Windows 10 Desktop Pc. I got the trial Version and really would love to try 3dcoat. But unfortunatley i cant get my Wacom Cintiq 22HD to work proper. I already installed the newest driver and also tried an older one from last yeat. Both didnt solve the problem. I also tried the Penpressure tester. I doesnt show me any pen pressure stats. Please can somebody help me? thanks a lot already!
  17. When i use the option to "import image as mesh" in the 3d coat and enter my picture there, and click enter.. The picture i choosed to transform into mesh, is in there, but there is a white backround i can't get rid of. I've have tried using a trasparent picture, but the white backround is still there. I've also have tried the "cut off tool" But it's hard to cut off the white backround off from the picture with it. Please help, thank you.
  18. Eskassa

    [Solved] 3D mouse problems

    So using a 3D Connexion Spacemouse, something very very strange happens. The camera revolves around some mysterious point in space far ahead of me, rather than my actual position as its kind of meant to. I've gone through the settings of both it and 3DCoat but I have no idea how to fix this. I've included a video of expected behavior vs 3DCoat's behavior as an example. Please help. I'm starting out with your software, but this quite literally makes sculpting close to impossible.
  19. McCabe

    Import mesh anomoly

    Hi folks, I have got a question with regard to the import of .obj's or fbx for that matter. When I import my mesh into the voxel room I get all these lines and holes in my mesh (see in attached image) and sometimes its just a little bit but sometimes (like today) its a hell of a lot and need to get to the bottom on the issue. any idea? Cheers Folks. ^^
  20. Chraelos

    Problem with the Retopo-Room

    Hello i`m new to 3d coat. Does anyone know what to do when I want to go from the retopo the Uv room? because when i retopologized my voxelsculpt and want to go over to the uv room everything dissapears and when i press on "new UV set" it crashes. thanks ahead!
  21. Alessandro Paviolo

    Paint room - layers problem

    Hi, I'm kinda new to this program and after watching a few courses i got stuck here: the problem I have is that after i sculpt and then bake the objects, I dunno why in the paint room i cannot see anything in the layers, even if they are shown in paint objects. Maybe I understood wrong, but how can I get different materials if they are not separed in different layers? Thank you for the answer and the patience
  22. Kihea

    Newbie Issues

    Hi there all, I'm new to 3D coat and I am attempting to do some hand painted textures. I seem to have run into an issue how ever and I'm not sure what is going on. When I attempt to paint on my model the brush has suddenly become very, blown out. Its harsh, doesnt react to pressure sensitvity, its very bright. I will load a screen shot so you can see. Any ideas on what might be going on? thanks. Tyler ( Kihea )
  23. I'm having some trouble with the tweak room, everytime I click on it, my model is invisible. If I hover my cursor over it, it's still there, but I can't see anything. I haven't seen anything about this online either.
  24. Senoba

    UV Map Mirroring Islands help

    Hello all, I've been having this issue sometimes when trying to mirror my UV islands. My goal is to have a game-ready model that uses one texture for both sides of the model, thus mirroring the texture. I've been able to do this for a few models, but my newest test model is giving me trouble. The method is to copy the island from one side and paste it to the other one, which overlaps the textures. However, whenever I copy the islands here, I get this.... Some of the islands copied just fine, but no matter what I do, they stretch like this! Can anyone help me? I don't know what else I can do to fix this. Version is 4.0.04, I am running Windows 7. Thank you!
  25. yaschan

    Retopo mesh grayed out

    I'm stuck in retopo. Everyhing went well until I merged retopology layers of the barrel and the body. For some reason now the barrel is grayed out and I can't do anything to it, even select it to separate it to other layer. I tried even export the mesh and reimport it but it's grayed out just the same. The ghost barrel marks as "selected" but I can't for example UV map it automap or autoseams do absolutely nothing for it. I would really appreciate any advice.
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