Jump to content
3D Coat Forums

Search the Community

Showing results for tags 'question'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General 3DCoat
    • Announcements
    • 3DCoat
    • 3DCoat Printing
    • New Releases and Betas
    • 3DCoat AppLinks testing
    • SOS! Only for official urgent help
    • General Discussion
    • InstantLight Real Time Render
  • Galleries & Challenges
    • Finished & Wip projects
    • Official Contest
    • Community Challenges
    • Archived: Gallery of Finished Works
  • Resources & Development
    • Tutorials and New Feature Demos
    • 3DCoat Exchange Library
    • SDK, Plugins and Programming
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • Gallery & Competition
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 12 results

  1. CaseFace5

    Selecting a stack of UV islands?

    Hello there! been using 3dCoat for a while now and something I havent been able to figure out yet is if there is a way to sort of drag select over a bunch of islands that are stacked so I can move and scale them all at the same time. They are all stacked ontop of each other to help with the texture resolution since it is just a bunch of planks of wood that dont really need dedicated space on the uv map. http://prntscr.com/lrbw9j Thanks!
  2. Hey guys, I do have a question as beginner using 3D coat. I am trying to follow this tutorial and realize that for the Sphere Voxel Tool, I am getting a different interface from the tutorial, as I am not presented with the border options like plane border. Can anyone explain where I might be able to change these settings? Or am I using a wrong brush? I realize with this option I can create a lot more with just the sphere tool like cylinders and planes, in addition to spheres. Thanks.
  3. Tumbleweed

    [Solved] Rendering export question

    Hi, I'm new to 3dcoat and using the trial version on a MAC. 1883x1026 sixed renders are saving properly to my designated folder, but any settings larger than the render window keeps cycling through the render with no saved file. Is this a limitation to the trial version or something I'm overlooking? Thank you for the help.
  4. I assume it does use one for Voxel volumes, but do Surface volumes not go under any such optimization? I ask as I notice the more dense a surface volume is(I work with 10-15 million triangles usually), some operations can be very slow(retopo to 1M can take 8+ hours on draft, accidental double click on the 1 million retopo mesh can take an hour for edges where it seems to selects all edges, sculpt room geometry->close holes various amounts of time...10mins to hour+, delete or fill hole 10 secs+, etc) . Using sculpt brush tools to add details(or live clay with not just push/pull triangles but add/remove) all seem to work pretty fast and responsively. It's not a hardware issue as far as I can tell, the machines I've used coat on have more than enough grunt. I know quite a few tasks are single threaded, but with an octree or similar perhaps that could use multiple threads by splitting the work across octants? The reason I get the impression octree is not in use is when performing a task like delete or fill hole on a small set of triangles, it would seem the more triangles in the volume, the longer this operation can take, the actual amount of triangles to delete or size of hole doesn't make the difference. I get the impression these performance issues can be fixed, is it well known as problematic? Or not common for users to work with 10mil + triangles in a surface volume? Is it a size that 3D Coat should be able to handle better?(I edit environmental scan data where voxels isn't really an option).
  5. BlueBead

    Object Corruption

    I started using 3D Coat about a week ago, and I've run into this problem twice now. I was working in the retopo room for a while and had most of my voxtree layers hidden. When I unhid them later, one object that was in surface mode was full of holes. Trying to convert it back to voxel mode only made it weirder. At first it just looked like I had the surface hidden with the cell tool (even thought I never used it on that object), but as I tried to unhide it it only got worse. I've tried reconstructing it, using mesh doctor, resampling it, and nothing works. I think those triangles are just straight up gone. Then I tried to import the object from an earlier save, but that would crash 3D Coat every time I'd try to edit it. I'd get an error saying the program was unstable and not to overwrite my work. I've had similar problems with the cell tool not wanting to unhide cells and leaving square holes, but in those cases I was able to fix it with the fill tool. Does anyone know what's happening here and how to avoid it? I've kinda resigned to my fate that I'll have to redo that object, but if there is a way to fix it I'd love to know. Thanks in advance.
  6. hello, guys , sorry for my question, maybe will sound stupid for some guys but I really need help! I have this issue I am having in material, and I don't know how to fix this issue I am having in the smart mat, well here is the problem I am having please out , help out, this will be so useful for me , thanks in advance !
  7. Pixelatedkiwi

    Color Pick Settings question

    Hey all, I've just changed up my version to the new 4.7 from 4.5.4 and I can't seem to setup my color picking in the paint room how it was in the previous version. I used to be able to paint onto a surface, then press 'V' and it would pick the color under the brush cursor (even if I didn't touch the screen with my stylus), but stay on the paint brush tool so I could continue painting. Now when I press 'V' it deselects the paint brush, selects the pick tool and I have to physically press on the screen where I want to pick the color, then press the brush key to go back to painting which is super annoying compared to the previous setup. Is there a setting I can change to have it work like my previous version?
  8. Does buying the 3Dcoat Professional allow me to install the software on both my desktop and laptop? or does that require the floating licence? Thank you!
  9. Vaiktorg

    Hello Guys! :D + Question!

    Hello Guys! I'm Vaiktorg! 20 yrs old and I'm totally new here! x) I'm a Animation student. Today i finally got my hands on 3D Coat and I'm excited to start working on it! Hope to learn lots from you guys and try to contribute to the community. (wont be of much help due to my currently limited knowledge). Im currently having a problem on 3D Coat and my Wacom Bamboo tablet. When i make fast strokes on the model (while sculpting), it flickers for a fractioon of a second and then the stroke goes smoothly again. I have no problem with photoshop, but only with 3D Coat. Thanks!
  10. First I'd like to thank Pilgway team for making this awesome software! I created a zombie head, after I go through "AUTOPO for per pixel", there is no BakedOcclusion layer, the normalmap have no effect on the model. It's been very frustrating trying to figure out what's wrong. I also made a human head, which everything worked just fine. if anyone knows the problem, please let me know, thanks!
  11. MrMamurk

    I am asking: WHY?

    Hi guys. Please take a look at this. I decided to make this thread when I have found this work by J0linar. http://3d-coat.com/forum/index.php?showtopic=10817 It is enough for me. I am tired. Just ENOUGH!!! Of course you know the artists and works which I have posted here as an examples. Or at least you know something similar, because I point at the main stream of CG art. (Remove spaces in youtube-links, I don't want the embedded player to appear within the message) So... Please tell me, why THOUSANDS of artists paint and sculpt nothing except freaks, monsters, weapon, different kinds of violence? Why you, guys, are absolutely ignoring the real world? Why THOUSANDS of artists find their artistic interest only in violence, military spaceships and deformity?!! Ok, you are expecting to find the inspiration or fame at that resource, right? http:// www.youtube .com/watch?v=3nLp4ZP_6FY http://www.sketchtheatre.com/carlos-ramos/carlos-ramos-02/ Is it inspirational? Is it beautiful in any meaning? The games... The main themes are violence and war. So much efforts of artists, another reality is created, a lot of objects modelled and textured, so much money spent in the development of the code, stories told, all just to enable the player to kill someone. http:// www.youtube .com/watch?v=PjqsYzBrP-M Again, the main theme is NOT the friendship, love or something good. Main subject is the violence! The legend at the beginning of the video is just fooling us. Not the aliens really have arrived, but actually the player sits with this game at the computer and kills, kills, kills. http:// www.youtube .com/watch?v=qYDmq1TeDFs The well-known magazine. Hundreds of pages with excellent interviews, so much talented people are featured in the articles. But what they do really? To what do they invest their talent? http://shop.3dtotal.com/magazines/2dartist-magazine/2dartist-issue075-mar-2012-download-only.html It seems that the concept art and entertainment industry was made in order NOT to let people to have inspiration and joy, think about real issues and real ways to live together in peace. People are prohibited to know something different than comic books, blockbusters (violence, violence, violence and special effects to decorate the violence, to make it appropriate to the taste) and computer games (violence, freaks, violence, freaks and violence again). The killer's image nowadays has no soul, but has a carefully designed style. Killing became a STYLE nowadays, do you understand me? The killer (mage, knight, soldier, whatever) is usually depicted with a lot of decorative elements, but kills apriori, with no doubts. No one cares about the truth of the relationships between one and other sides of conflicts, no cons and pros, no dialogue. You are unable to find another way in the game. Just hatred and kill, illuminated and illustrated carefully with billions of poligons, lens flare effects and music. Ah! Furthermore. Love's meaning was degraded only to the sexuality in it's explicit form. http://cghub.com/images/view/190414/ No love! In the field of CG industry you are allowed only to paint hot chicks, stylised pin-up and so on. The creation of modern myths goes on. Maybe you think it isn't serious? http:// www.youtube .com/watch?v=Y_KGx0RYvDM Of course Russians are terrorists, yes! I am personally a badass terrorist, yeah. Because only terrorists want back "good old Soviet Union days". Then Hillary is laughing when she sees a terrible death of Gaddafi, and he was a leader of the independent country, btw. Was he good or bad, but he was not an alien gloomy monster. And of course USA is the one and only light of freedom and democracy, while the administration supports warfare all around the globe. The wars in Iraq, Libya, Afghanistan, support of "Friends of Syria" (don't you know about their real terroristic attempts to overcome "non democratic regime" of Assad?). But all the artists somehow are not exploring the truth, even in the sketchbooks. The mass culture always gives you something fantastic and bright, isn't it? http://puckducker.deviantart.com/art/Metal-Gear-Rex-Final-Renders-27734152 http://iunewind.deviantart.com/art/Mad-scorpion-Gold-Edition-98196991 Do you really think that war looks like this? Do you appreciate this? http://monsitj.deviantart.com/art/The-explorer-20703840 http://mikedoscher.deviantart.com/art/Siege-Mecha-Render-94312083 http://omen2501.deviantart.com/art/Shrapnel-117159284 http://omen2501.deviantart.com/art/Snatch-94494345 Do you think it is cool to spend your time and talent to make something like this? http://cghub.com/images/view/362789/ http://cghub.com/images/view/342132/ http://cghub.com/images/view/356579/ http://cghub.com/images/view/335305/ I am asking: WHY? Who forces you to sculpt freaks instead of something meaningful? Why you are using such a great tools and your talent just to sculpt freaks, decorate violence, hide it's pain and injustice? Why you are not exploring beautiful aspects of the real life? Why every one artist goes all the way to the virtual world while the reality is covered with cultural taboos? Why? Who forces personally YOU to go that way? Who attracts your attention with "beautiful fantastic world" filled with knights of all kinds, mages of all levels, dragons with a bunches of twisted horns and teeth? Why so much false? Is it a kind of obsession or what? Btw I am not even a christian or whatever. The question has nothing to do with religion or someone's commandments. I am just wondering, because I cant even turn on the TV without getting frustrated.
  12. Ruth Spacecookie Andrews

    Is there any way to...

    ...Paint up to a height relative to the world, instead of relative to the brush or underlying pre-existing strokes? So that no matter how many new strokes I put down, it wouldn't build beyond a certain height, so creating a flat surface when it hits the height, perpendicular, or relative to a certain plane.
×