I've noticed that a mesh I was repairing(exported from zbrush), was getting destructive damage to it a fair distance away from where I was using the reconstruct tool targeted area(mask/freeze). Usually this was being used to repair some holes or poorly triangulated areas. Is this to be expected? Is there something I can do to minimize the damage the tool can do unexpectedly?
There seems to be a few tools that behave like this, especially Cut Off surprised me, it's not clear from a glance which tools can affect the surface elsewhere from where I am using the brush/rectangle. I'd very much like something like Cut Off and Reconstruct where I can define some bounding/radius limit.