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Showing results for tags 'reference mesh'.
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Hi! I wish there was a feature that would ease the use of 3dmodels as reference when sculpting. Zbrush has this feature they call "split-screen", heres a video showing it in action: As you can see in the "split-screen" feature in zbrush it is really efficient since you control both "viewports" simultaneously. Compared to open two projects in 3dcoat, you have to switch between them to navigate. Since I'am just an artist I dont know how hard this is to implement into 3dcoat, please let me know! Keep making 3dcoat awesome!
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Is there any way after I run autotopo on a high poly mesh to then import that mesh again as a reference mesh? Autotopo is good, but fails to capture a lot of finer details or awkward angles, and the resulting vox mesh after autotopo is a bit too smoothed to really work with - it loses the fine details. I would liek to be able to autotopo, then delete the bad parts and retopo them by hand. I tried saving the retopo state, then loading it in after importing the ref mesh, bit for some odd reason the retopo geomtry was much smaller than the ref mesh, and I couldn't find any way to scale to up. So is it possible to load a new reference mesh after an autotopo? Oh, and bonus question - has the retopo room extrude tool been dropped? I saw it in a tutorial video and though it looked really useful, but I can't find it in the toolbar or menus.