So I came across something that is a bit frustrating. If I fill an object with a smart material and then fill it with another that has bump in the normal it adds any addition bump to what is already there. I don't see an override for "replace" ie I want it to be smooth again..
Then I thought well I'll just clear the whole normal channel.. can't figure out how to do that will fill? Oh even erase just digs a big hole in my object.
Thanks