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  1. So, as the title says, everytime I try to subdivide the mesh several time, it breaks. For example, I create a simple cube from the library in surface mode. I subdivide fine till 5. Once I click subdivide one more time, the mesh breaks and appears with a lot of artifacts. It happens with 3D Coat 4.5.19-21-22-23. Here it how a cube looks after the 6th subdivision. I also changed from OpenGL to DX but the problem persist. https://gyazo.com/1c27168515a08afbdd91ff16cc3db6bf
  2. I am playing around with smooth all, seeing how it effects similar objects with different densities. In this scene, there are 4 identical objects on 4 layers. When I resample a layer, it changes the resolution but leaves a ghost object on that layer. Can anyone help?
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