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  1. Retopo stroke tool doesn't slice when I drag from empty space. I see the red line dragging, my fps going down, but when I release - nothing happens, no stroke that loops around the mesh. Everything else works, can still draw strokes and make polygons on the mesh.
  2. Any idea why my scale changes when baking in the retopo room. I'm baking w/PTEX. It's not always happening, but when it does, I don't know why it happens so I don't know how to work around it. In this test, the source and the target meshes are the same, just to rule out any possible discrepancies with the model, and I still get this scaling effect. The funny thing is if I do this exact same thing in Linux and set the edit scene scale to 1.0 it works fine. My Linux version is 4.8.## and my windows version is v4.9.74. I'm trying to get my coworkers to use 3d coat for baking vector displacements, but with this happening so random and no one has a good workaround, they just don't want to deal with it. Anyway, anything you can do would help. Thanks! Here are some images below.
  3. Hi, How can I see a part of a retopo mesh which is under a reference mesh? Is there any option I can hide the reference mesh or make it transparent? Thanks;)
  4. Have been working on a mesh retopo, everything functioning as expected. stopped for lunch, came back, had the restart 3dc. hen i reloaded the scene and continued retopo by placing pints and creating quads, suddenly the points are not snapping top the sculpt mesh but rather are being placed space somewhere beyond the surface of the mesh. Have tried restarting and the behavior persist. In the attached image you can see where I am placing the point, then in the next image with the camera pitched, you can see that it's placing the point in space behind the mesh. Sometimes it places it inside the mesh.
  5. There are multiple instances of this happening to me. Particularly in the retopo room placing seams on the mesh. Please fix this as I don't have an autosave that has the progress
  6. This looks very easy to do, but I have done everything I can and still haven't found a solution to this. I want to make the retopology as precise as possible. Here's a spec sheet of the model followed by what I've tried to retopo it and why it didn't work Spec sheet: -hard surface -multiple same objects duplicated and then axialed -all these objects on merged onto the same layer -each object has been rotated on every axis -the objects are very small and far apart from one and another Things I've tried to retopo this thing: -instantmesh *reason it doesn't work: the topology given gives off tris even in a model like this and adding guides to every single piece is tedious and would take weeks. Plus, navigation is very difficult because of the size and how spread out the objects are -autotopo *reason it doesn't work: the retopo mesh has a ton of errors (bumps, deformed faces, and unnecessary curves) even when the poly count is set to 30 000. I cannot delete loops with either techniques because the final topology has that many unique errors and I would have to fix them one by one. -manual points/faces *reason it doesn't work: faces end up deformed and not placed correctly, precision is non existent, not possible to simply align the camera to a perfect position because each individual object has been rotated on every axis, fixing the faces is pretty much impossible, and radial symmetry doesn't work (I have to retopo one by one)
  7. There is a total of 7 separate parts on this small scaled lay er with very tiny details. They are tilted and have extrusions. Autoretopo didn't work on them. Any way I should retopo this?
  8. video0 (2).mov I want to tool to snap to edges as well as vertices, but I don't know how.
  9. So I was able to get the radial symmetry working on the tool by turning of Virtual Mirror Mode, sort of. Now the tool makes multiple points, but they are always placed at the bottom of the mesh in a very specific way no matter which side of the mesh I click on. Is there a fix for this? https://cdn.discordapp.com/attachments/680168650791321774/728034794939613194/video0.mov
  10. According to a tutorial (https://youtu.be/cNAMye3-jSE?t=283), the points/faces tool is supposed to put multiple points when radial symmetry is turned on. However, it's not the case for me (https://cdn.discordapp.com/attachments/541652288276660254/726601367560519720/video0.mov). When I use the tool with the same symmetry settings, it completely ignores the symmetry. I tried everything, but nothing fixed it. Is there a fix? (File: http://www.mediafire.com/file/2qve76c78607mek/first_project.3b/file)
  11. Many times I'll find myself in a situation that while doing retopology, some vertices will snap on the back of the model instead of the side I'm editing. First of all I wanted to ask if there is a way to avoid this misshap, and second I was wondering if there is a way to move those vertices back where I want (move tool most of the times won't work in this situation), or do I have to delete the polygon they belong to, and rebuild it?
  12. I sometimes (often) get asked “why don’t you use zbrush” and honestly I don’t care too, 3dc has an amazing set of tools for my specific workflow when working with 3D scans. Anyway, here’s my Oreo colorway Nike flight cleaned up painted Sculpted retopo’d and UV’d in 3DC. CAA16F70-3F3C-490A-94DB-4FFF10461895.tiff 26FCE1CD-B153-4252-A244-97B5E82208C4.tiff
  13. Hi, in the retopo room, when you select faces, and make a shell extrude, overlaped faces is created:
  14. Hi, In the retopo room, when I delete a edge loop, the vertices of the bound of the mesh are not deleted
  15. Hi, in the retopo room, the split rings tool works incredible great!!, but sometimes you need to make a cut in the middle, and yes, you can do it pressing the space bar and typping "0.50", but it would be much faster if there were any key shortcuts to do this, for example (middle mouse button or CNTR+Click). Thanks! =))
  16. Hello! I just bought it today, hoping that it works because in trial version it doesn't work. Basically what I was trying to say I'm trying to have multiples quads when dragging which is quicker than clicking at each quad. But it doesn't work for no reason. I created points for each quads and then drag the first quad across the screen by holding right click. But it's didn't work, it just gave me only one quad than giving me multiple quads. Does anyone have same problem? Any suggestions? Thank you guys
  17. Hello. I have a situation that seems to arise with 3D coat, where I've modeled something in the Voxel Room, and right clicked on it to send it to the Retopo room with Autotopology...tweaked the topology and even UV unwrapped in the Retopo Room. The problem is that the UV set doesn't show up in the UV Room, nor can I see anything in the Paint Room. What am I missing in the workflow? Thanks.
  18. Hi, I was wondering if the following workflow is possible: 1: Sculpt a model using voxels and/or surface tools. 2: Use Autopo to give a nice quad topology to the mesh. 3: From the Retopo room, send the retopo object back to the Sculpt room, so you can sculpt on the retopologized mesh. I guess a workaround is to export the retopo mesh and import it into the Sculpt room, but I hope that isn't necessary. Thanks, Metin
  19. Hi, I'm really glad to use fantastic retopo system in 3D-coat. But, because of flexibility and my lack of talent, I made many many twisted polygons in my retopo mesh. (twisted polygon: I don't know correct name. the polygon which has two edges that not in one plane.) Could I see the twisted polygon more visibily(like heat map) or is there any tips avoid the twisted polygon?
  20. I've been editing an existing retopo and saving my progress along the way. However, when I reopen the file, it is showing only the original version. My edits aren't shown until I use "delete edge" on it or click the retopo layer "hide" and "unhide" it. I'm not sure how to export my edited version. Any advice would be great, thanks
  21. I'm relatively new to 3dcoat and it's workflow for retopo. I am trying to retopo my sculpt to a sphere. It seems like I could import a mesh for the retopo, or generate one and 3dcoat, but I have not had any success figuring out how to do this. Importing a low poly sphere with its UV map would be ideal. Any help would be greatly appreciated.
  22. Ich habe mal angefangen einen Cartooncar von mir zu retopoen. Hat bis hier ganz gut geklappt. jetzt steck ich aber fest, da ich nicht weiß, wie ich einzelne Teile und Auswahlen meiner Vorlage unsichtbat machen kann, um auch die eEinzelnteile und Innenflächen meiner Vorlage zu retopen. Irgendwo habe ich gelesen, daß man die Vorlage aufsplitten kann und dann Teile unsichtbar klicken kann. Das scheint hier aber irggendwie nichht zu gehen oder? Vielleicht finde ich hier Hilfe? Tipps und Tuts etc.?
  23. So I'm retopologizing a head for the first time in 3d coat, and it's going great, except for the symmetry will sometimes break. Heres what I mean: One second the symmetry will be working perfectly, and then, as per my first screenshot, it only shows the geometry that overlaps the x-axis. Disabling symmetry reveals that everything is normal on the one side, but if I toggle it back on the same thing happens. Is too much geometry over the line? No amount of undoing will fix this problem. This has happened twice now. Thanks for your help!
  24. I'm currently working on some Retopo. I've always liked 3d coat and its retopo tools, but recently I feel certain things are slowing me down. I've been using hotkeys and stacks to speed up which I enjoy. The Select tool seems slow though. Is there a way to use Lasso/Marquee tool to select verts,edges, and faces? Thanks
  25. Hi, I imported a high poly object into the sculpt room to use as a retopo reference. It was too small so I scaled it up with the Gizmo. Switched over to the Retopo room and built a retopo mesh over it. Exported the retopo mesh; which is now too large compared to the original high poly reference mesh when it is appended as a new subtool back in Zbrush. What is the proper workflow here to handle scale issues. The original high poly mesh was sculpted in Zbrush and is a proper size ( approx. 2.0-2.0-2,0 in tha software). Thanks in advance- I looked through the forums but must have missed the answer.
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