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Showing results for tags 'retopology room'.
Hey there! I must admit, I'm 3d noob, so I hope my issue is not too trivial. Anyways, I couldn't find any similar topic on this forum, so here it is: I have imported high poly mesh (made it before in Blender) to retopo room. Performed retopology, was quite happy with the result. I got back to Blender project with highpoly sculpt, imported lowpoly I've done in 3dCoat to perform UV unwrapping etc as I learned it before in Blender. Buuuut imported low poly is ENORMOUS. It's scale in Blender is 1 though - just as highpoly, but well, the size difference is definitely HUGE. Is there any way to find out how much scaled up it got in 3dCoat, so I could scale it down by this value in Blender? How could I prevent such situations in the future, how to import high poly mesh without changing it's original scale? *working on version 2023.28
So, I found a flaw in my mesh I wanted to fix: So I went to the Retopology room and tweaked it: Now that I fixed it in the Retopology room, though, I'm not sure which method I should use to export it to the paint room while preserving as much of the paint job as possible, I've tried a couple, but they all completely reordered the UVs so that the paint job is all askew. I could use some advice on the next step to take.