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Showing results for tags 'rotation'.
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I want to import my mesh from Blender into 3D Coat for Retopo. Every time the imported mesh is showing the wrong orientation in the camera. For instance, the Camera say "Top" but the mesh is in the "Front" position; or the Camera says "Front" but the mesh is in the "Bottom" position. I can't seem to get the "Transform" Gizmo to help with it because it is a "Reference Mesh" used for Retopo (I guess). Any suggestions on what I'm doing wrong?
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I'm having an issue with 2021.70 where when I paint depth onto the body or legs of this model it goes sideways instead of out from the mesh. You can see that one part worked fine, but the other looks like it has fur on it going sideways. It's not a brush rotation or an axis change, as I've tried changing those and the problem still exists. Has anyone else had this issue?
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camera [Solved] How to diable viewport edge camera rotation
Robert_D posted a topic in General 3DCoat
Can't figure out how to turn of camera rotation when you click near the edge of the view port. I've managed to turn the frame on the view port off but the the rotation when clicking near the edge is still present. Just trying to get more room to sculpt in and it hell annoying. -
Hey everyone, I'm trying to use the pose tool to get a 90degree bend in my cylinder. This is what happens though. I went over the different tool options but I don't seem to find the solution: Thanks in advance!
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I plan and already did import many human models into 3D-coat. The problem I am experiencing is that the main body axis always lies in the plane of the grid. So, if I look at its front I am directly looking into the lights which is very irritating. I cannot move them out of the way at all so they wouldn't disturb me. If I rotate the model the global coordinates rotate along and I cannot change the relative position of the model. Is there any solution to that?
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So ive been working on a project for a couple days and just using 3d coat normaly with the camera orbit orbiting around where i last pressed 'alt lmb' but today when i opened the project on a different computer the orbiting pivot is now in the center and is un movable by pressing 'alt lmb'. I've looked in the settings and everything is default and normal. im very clueless why this would randomly happen on this computer that i know has never changed the axis settings. Im not sure if itts jujst a glitch or what.
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I cant use my camera properly all of a sudden. it moves, no matter what buttons i use, no rotation or anything with hotkeys (alt or lmb or rmb) except if i use the UI camera control. maybe its a bug or maybe there is a setting i can't find, help plz? :3