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  1. netgoblin

    SMG Micro M56

    From the album: netgoblin 3D

    Original awesome concept art by xparament. 3d modelling in 3dsmax, texturing in 3dcoat. Stats: 5449 tris, 2999 verts.
  2. macalabs

    Fuelship Orthos

    From the album: Macalabs Sketch Dump

    Some orthos rendered in keyshot (toon shader) and the 3/4 view rendered in 3dcoat and its excellent PBR system. As a concept artist I love the flexibility it gives me.
  3. macalabs

    Fuelship

    From the album: Macalabs Sketch Dump

    Some hardsurface practice. Fuelship, as the title implies.
  4. From the album: Macalabs Sketch Dump

    Alternative shot design with various camera POVs.
  5. From the album: Macalabs Sketch Dump

    This is the final result, rendered in Keyshot and painted over in Photoshop, now onto other shores I go :P
  6. GabrielPerez

    Sunset Love

    From the album: 3D Concepts

    The pillars and corridor was modeled and textured in 3D Coat, rendered in Keyshot, and finalized in photoshop. I wanted to create a love scene in a different realm with a nice sunset!

    © Gabriel Perez

  7. GabrielPerez

    Outer Heaven 2

    From the album: 3D Concepts

    Here's another matte painting of Outer Heaven hovering over an abandon city. The cityscape and aerial city modeled and textured in 3D coat besides the cityscape which was textured in Keyshot. Rendered in Keyshot and finalized in photoshop.

    © Gabriel Perez

  8. GabrielPerez

    Repairing

    From the album: 3D Concepts

    Cargo spacecraft modeled and textured in 3D Coat. Rendered in Keyshot and finalized in Photoshop.

    © Gabriel Perez

  9. From the album: 3D Concepts

    Spacecraft modeled and textured in 3D Coat. Rendered in Keyshot and finalized in Photoshop.

    © Gabriel Perez

  10. GabrielPerez

    Mining Vessel

    From the album: 3D Concepts

    The spacecraft and asteroids modeled and textured in 3D Coat. Rendered in Keyshot and finalized in photoshop.

    © Gabriel Perez

  11. GabrielPerez

    Alien Frigate

    From the album: 3D Concepts

    Alien spaceship design that totally came off so random by sculpting.... random big shapes and extorting. Modeled and textured in 3d coat. Rendered in Marmoset and finalized in photoshop.

    © Gabriel Perez

  12. From the album: 3D Concepts

    A different angle from the first. This time focusing more on the 2 guys leaving.

    © Gabriel Perez

  13. From the album: 3D Concepts

    A concept idea I had inspired by Aliens. Textured and modeled in 3D Coat. Rendered in Keyshot and finalized in Photoshop.

    © Gabriel Perez

  14. GabrielPerez

    Deus

    From the album: 3D Concepts

    A character concept of a character for my project Ancient Exiles. Modeled and textured in 3D Coat. Rendered in Keyshot.

    © Gabriel Perez

  15. GabrielPerez

    Findng God

    From the album: 3D Concepts

    The same model from my last. Different angle and scene! For my project Ancient Exiles. The pillar/corridor modeled and textured in 3d coat.

    © Gabriel Perez

  16. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514

    © Grebenshchikov Andrey (Aniow)

  17. From the album: Sci-fi Communications Center

    The model contains a very small number of polygons (Low-Poly).

    © Grebenshchikov Andrey (Aniow)

  18. From the album: Sci-fi Communications Center

    The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514

    © Grebenshchikov Andrey (Aniow)

  19. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly).

    © Grebenshchikov Andrey (Aniow)

  20. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514

    © Grebenshchikov Andrey (Aniow)

  21. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514 Video:

    © Grebenshchikov Andrey (Aniow)

  22. RichardDoble

    Modok fan art

    From the album: Richard Doble

  23. kurzor

    MDR-375

    From the album: Finished Works

    3d-Coat, Blender, Octane Render, Gimp

    © 2015

  24. Hi, I've been using 3D Coat for some time now and I am going to be using it on a bunch of upcoming projects so I figured I'd share my creations here with you guys as I go along. First off I'm working on a kind of generic soldier model, see below - comments & crits welcomed!!
  25. Hey Guys, I just wanted to let you know about a new tutorial I just released for creating Sci-Fi Normal Maps in 3D Coat for use in DDO (3D Texturing Plug-in for Adobe Photoshop). http://www.learn3dsoftware.com/dDo_for_lightwave_users_vol_3.htm Table of Contents for Volume #3 Chapter 1- Intro Chapter 2- Creating Input Normal Maps Using Other Software Packages Chapter 3- Creating Normal Maps in 3D Coat for DDO Introduction Chapter 4- Painting Normal Maps in 3D Coat for DDO (Part One) Chapter 5- Painting Normal Maps in 3D Coat for DDO (Part Two) Chapter 6- Painting Normal Maps in 3D Coat for DDO (Part Three) Chapter 7- Painting Normal Maps in 3D Coat for DDO (Part Four) Chapter 8- Exporting Normal Map from 3D Coat Chapter 9- Exporting Normal Map from 3D Coat Chapter 10- Loading Input Maps in DDO Chapter 11- Testing Normal Map with Smart Textures Chapter 12- Normal Map Error Chapter 13- Normal Map Input Fix Chapter 14- Exporting Textures in DDO Chapter 15- Testing Final Textures in Lightwave Chapter 16- Final Running Time: 3 hrs. 0 mins. High Quality (Screen-Res 1920 x 1080 pixels)
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