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Found 7 results

  1. Every time I start my license and I start to make a choice out of the menu my screen is filling with lines and windows. My configuration: i7 -6700 32 internal memory gtx 1080 (latest driver is installed) windows 10-64 Please give advice so I can start working?
  2. When I start 3D coat, the program opens but I do not get a clean screen everything menu that comes onto my screen stays there and I can not work.(see screenshot) Is there something I need to do after the installation, before I start. I get this with the dx version aswell as with the gl version. I am running 4.7.24 My computer is a laptop with windows 10 and a gtx960m.
  3. I love 3D-Coat every day more. There's only one problem i cannot fix or not found a fix for. 3D-Coat need screen space. Now on 1920 screen you not have much sacreen space horizontal. Espeically because the taskbar is on the side to get more space for programs. With other proggrams you can easy move parts of the program to a seconbd monitor i have. It would be so good if you can do that with 3D-Coat to, so materials , brushes etc. can be docked togehter in new window on the second monitor. But can 3D-Coat move parts to a second screen and how do that, or when is it add ? People already asking about it since 2013 !
  4. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514

    © Grebenshchikov Andrey (Aniow)

  5. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514

    © Grebenshchikov Andrey (Aniow)

  6. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514 Video:

    © Grebenshchikov Andrey (Aniow)

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