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Found 120 results

  1. kwhali

    Select with primitive volume?

    Is there a way to use a volume or primitive to select polygons within it's volume? So placement and scaling like import primitive tool but rather than boolean to a surface, selection instead?
  2. AM92

    Can't create UV of sculpt

    I'm trying to unwrap a UV of my model so that I can bake it and bring it into Maya. But I'm not sure of the process needed to do this. Any help would be appreciated Thanks
  3. Similar to how retopo features allow, I would like to be able to have a volume/layer that I can use to affect my active volume/layer. For example if I had a cube or sphere as reference, then my sculpt layer may be influenced/constrained by that layer. On a flat plane intersecting the sphere volume through the center, perhaps the sculpting could build up but not further than the form of the sphere, similar to a boolean operation. Like wise if the plane was above the sphere, I could push the surface of the plane to conform against the sphere volume. It is useful for sculpting where I can select a part, extract the surface(similar tools but they build a water tight extraction rather than if I select surface data I want, duplicate volume, invert freeze and hide/delete. If I want to use this as similar part to repair part of my mesh elsewhere, it is bit difficult without this sort of feature. Booleans often have trouble. Another use is noisy/damaged surface(scan data), I could repair this alright but have to be careful not to lose the original form too much(or the opposite, I have the proper form that I need the surface to conform to).
  4. Artem Ba

    8 Classic Lamps, 3

    From the album: 8 Classic Lamps

    All the sculpting I did in 3D-Coat in voxel mode, and Render in Unreal Engine 4. I did not use any post processing.
  5. In the sculpt room with Surface mode, I imported a mesh(too high for retopo room), there is a long line that is pretty much like a ring cut out, like a hole but with a surface within that hole. Close hole and other tools that would usually work in this case have trouble due to the extra surface within the "hole", how does one repair this? I have not had much luck with bringing the vertices together and welding/merging them. Some sort of way to pull verts/edges(pose tool or move seem to sort of work for this) then get the edges from both sides connecting(doesn't seem to be a snap/weld verts that works?) and flattening them in some way that they could combine into a planar surface, then repeating this to manually repair? Most of the approaches seem possible in the retopo room, any reason they're not available for Sculpt room? I noticed some brushes/tools have a real-time detection merge option but this didn't seem to work. My current solution has been adding a primitive cube that's been scaled and positioned to bridge the two sides, boolean add, tangent smooth to flatten it, deleting the sides of the bridged surface, and relaxing/remeshing the bridging surface(start/end have denser topology from flattened sides). If I repeat that process I can have better luck with tools for closing/patching the holes as it is more recognizable as a hole(doesn't handle it well if there are angles to the hole).
  6. Metin Seven

    The realization of death

    From the album: Metin's 3D Coat explorations

    The realization of death — zombie head sculpture, inspired by Serge Birault concept art. More where this came from — metinseven.com
  7. Metin Seven

    Angry Moon

    From the album: Metin's 3D Coat explorations

    Halloween is nearing, so here's an angry moon speed sculpt. More images: metinseven.com
  8. Metin Seven

    How to smooth text edges in Sculpt room

    Hi, How can you achieve smooth curvature in the Text tool result (voxels or surface) ? If you hit Apply in a layer with more than a million polygons, the text contours remain visibly jagged, like in a low-res voxel resolution. Thanks, Metin
  9. dimitribastos

    Black Squad Captain

    From the album: Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  10. dimitribastos

    Team Captain America

    From the album: FanArt

    This is some kind of self portrait featuring the upcoming Marvel's Civil War movie. I'm joining Team Captain America! Also this is my first character render. The next one will be Iron Man - or should he be Iron Boy?
  11. dimitribastos

    Cold Shadow

    From the album: FanArt

    Hi there! This is my last illustration project. It started in 2014 just with a clay render of the characters but I decided to rework the poses a little and then created a complete scene. It's based on the classic/cult game Cold Shadow, from the 90's. Hope you like it. Will upload more images soon. :)
  12. dimitribastos

    QuackShot

    From the album: FanArt

    Hey guys! A new image from a classic game. This one is QuackShot, from Sega's Mega Drive/Genesis. Hope to animate this scene soon. :) Made with Modo and 3D-Coat.
  13. Michael Rosa

    Snow Terrain

    Sup people. I used Coat to sculpt additional detail into the terrain. This is showcased in CryEngine 5.3
  14. dimitribastos

    3D-Coat Training Course

    Hey, folks, I just want to share some work we are creating here in Brazil using 3D-Coat on an online training course focused on characters. It's the first one in Brazil! Until now, we are working with everything that 3D-Coat has to offer, from hard surface to organic sculpt. The classes about human characters (cartoonish) will start in a few weeks, so until now we are starting to learn the software creating some robots and weapons. Hope you like it and will update here soon!
  15. Axsolotl

    Occulus Rift sculpting (suggestion)

    Hey, I love the voxel sculpting allowed by 3dcoat, i wonder if it could be possible to add some occulus rift sculpting functions, i think, more than other softwares, 3dcoat would profit more again the interest of virtual reality sculpting. Could be very cool, and be exactly like real world sculpting, compared to other softwares already working with occulus.
  16. micro26

    Few 3d coat questions

    Hi, I ve started modeling with 3dcoat and i want to ask for some help: 1. transform tool how to manipulate without the handles? Is there a shortcut i could really use it. 2.ghost on and of for all objects like hidden? 3.move all layers to root? if theres an option i have found it . 4.delete empty/unused layers? 5.save hotkey config for different rooms without reloading them? 6. how do i make it crash? :P seriously it doesnt crash Any help is appreciated. Also here a wip of a scifi gun i m making,
  17. AntonTenitsky

    Mud Creature

    From the album: Mud Creatures

    Sculpt practice Inspired by this photopack - https://www.fotoref.com/products/mud-pools Making of is here -
  18. dimitribastos

    Black Squad Captain

    From the album: Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  19. dimitribastos

    Workflow Advise on posing

    Hi there. I have a character on T-Pose and simply want to make his arms rest by the side of his torso. If for some reason I need to change his arms position again, how can I do this? Everything is on the same layer, so there is no way of selecting only his arms without interfering on his chest with the selection. Does anyone have a workflow? Would be nice to be able to select his arms in retopo room and use this selection on sculpt room, for example. Thanks!
  20. Hi! As it is not possible to sculpt (using a stencil) and projection-paint (using the same texture as for the stencil) at a time I am wondering if there is good way to match a sculpting with stencil and later project painting with a colored version of the stencil. Any good workflow for this or is it just a matter of aligning (positioning) the sculpted model as good as possible with the bitmap for painting? Thanks! David
  21. makco

    Sculpt on meshed with UVs

    Dear 3D COAT Team, I used 3D coat for many different tasks, UV creation, painting voxel and mesh sculpting, etc. I run into a situation where i would really like to use a low poly model to create uvs on (as is much easier to create with lower poly of course), and then i would like to subdivide the model and do a bit of tweaking to it. I can use the tweak room but is quite limited, so it would be great to be able to use the sculpt room tools to do the work, or bring more tools to the tweak room... I tried a work around subdividing the mesh with the UVs in max, then import that mesh on the sculpt room, export to obj, import in max and morph (before morph i had to triangulate mesh as it gets triangulated from the export from 3D Coat) This in theory should work, but the vertex order changes and the morph does not work correctly... It would be great if you could import a mesh on the sculpt room and when exporting it without reducing it, it would be the exact same mesh, with same poly numbers and vertex orders.... so we could use the UVs already created. Just a request in case this could come on a future version. Thanks, M.
  22. blade33ru

    Prices slashed on my Udemy tutorials

    Hi everyone. I have 3 video series on Udemy.com. All at half price thru end of January. They have about 950 total students and out of 80 reviews I have an average 4.5 out of 5 stars. I'm quite proud of that rating. I taught Coat for the last 4 or so in my classes at an art school where I direct the animation program. I love this program - the biggest secret in 3D lol. Here are the links and coupon codes if you're interested. Peace. Scott Coupon Code: SCULPT2017 https://www.udemy.com/3dcoatquickstart/ Coupon Code: RETOPO2017 https://www.udemy.com/retopology/ Coupon Code: HARD2017 https://www.udemy.com/3d-coat-robots/
  23. Hey guys, I have a technique question. I am wanting to pinch the edge of the blade for the axe, but I am not certain how to go about that. What is the best way to do this? Thanks!
  24. I recently added a tutorial to demonstrate how to use 3D-Coat to create a simple vehicle concept. Part 01 shows how to create the wheels and wheel base, part 2 will continue by demonstrating how to create a basic shape for the body of the vehicle.
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