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Found 120 results

  1. dimitribastos


    From the album: FanArt

    This is a personal project inspired by the classic game Mega Man. The concept is by myself. Hope you like it!
  2. dimitribastos

    Some requests

    I have some requests. Would like to know what do you think about them. Thanks in advance. 1. Procedural noises, specially for texturing Right now, there is no (complex) noise creator inside 3d-Coat, and only on sculpt room. That would be great for sculpting and texturing, but specially texturing. Why? Because, right now, Smart Materials are totally dependent of user textures. So, if you don't have an extensive library of noises and grunge maps, you can't create anything great with smart materials at all. 2. Non destructive smart materials Smart Materials are great, but would be greater if we have a way to make changes on the material without the need to re-apply them on the layers and objects, or even without have several intances of the same smart material while creating them and testing out. 3. Quick UV Editor toggle visibily button Having the texture UV editor window fixed may take away precious screen space while have to go trough menus and dock it again can be somewhat annoying. So would be great to have a button to display some viewports on Paint Room: one with the models only, one with the UV editor, one with both side by side. Exactly like Substance Painter actually. 4. Layer maks like Photoshop I heard that this feature is coming, but would be great to know more about it in order to give suggestions. 5. A real smoothing option for painting I'm painting right now some 8k textures. There is no way for blending colors in any way while painting. The smoothing (shift) does nothing at all, unfortunatelly. 6. Sculpt layers This is a non-brainer. Cinema 4D, Modo, and many other software uses. I may be wrong, but it seems that only 3D-Coat doesn't have a feature like this.
  3. dimitribastos

    Texture Baking

    Hi there! I just created a tutorial about texture baking on 3D-Coat. It's pretty simple actually and it's in portuguese, but maybe it can help someone here. I wish to be fluent on english to help more people. Link to the tutorial
  4. https://3dcoat.com/download/#4
  5. Working on tiling textures. All done in Coat.
  6. Suburban_Ghost

    Bust sculpt

    Hey folks, recently finished this sculpt. Wanted to practice sculpting a bust, and sculpting facial features. Always down for feedback, and would love to hear what you think! -cheers sculpted/rendered in 3d coat - color correction and minor editing in photoshop
  7. Seems like the spline can't be transformed with Spline Menu / Transform All while the 2D/3D grid snapping is on. Does that work for you? Bug report: http://3dcoat.com/mantis/view.php?id=2204
  8. My first proper sculpt. I've had a few goes at other things to try out the various parts of the program, but I wanted to make something I know would be hard to Retopo and export as a model - and here she is Still working on the retopo (one segment at a time) but I think she'll look good when she's painted up. She's based on the Motherland Calls statue in Russia, using a Muvizu character for her pose (imported as an OBJ, voxelized and reworked). I really wanted to know just how thin I could make the Cloth tool and still retopo it, and it turns out you can go pretty skinny... Anyway, all feedback welcome. And thanks for being great, 3D Coat!
  9. castaneda

    rockwall sculpt

    Am curious to get some feed back on how to begin sculpting this type of rock wall. This scene is from the Warcraft movie. Ive tried a number of different ways to sculpt these and I just cant seem to come close to it. Ive tried starting with single primitives, trying to get the column shapes, or starting with a cube primitive trying to sculp each individual vertical rock (column) from a single cube. I m sending a pic of a single rock obj that I sculpted, but how to put them together? Even tried alphas. Didnt come out like I wanted it to. does it look to be a pretty good start?
  10. germaincg

    Hand study

    W.I.P. for a personal project.
  11. germaincg

    Head Female Study

    W.I.P. for a personal project
  12. vladius

    Spacing Issues Research Thread

    OK, I've decided to make some verbose testing to diagnose the spacing issues that I've met so far. Anyways, I welcome everybody to my journey for perfection. So far I've made the following tests with different Spacing and drawing types configurations. Stay tuned! Hope that the devs will see this thread, as I think the whole story is very important.
  13. vladius

    How to create a profile on a tube?

    I would like to run a bumped profile over the tube in the direction of smaller green lines on the picture. More specifically I want 3 lines to run over the exterior part of the tube. How can I achieve that? I tried the Pose tool but it showed itself really buggy to use.
  14. JustAnotherName

    Update problems with Retopo room

    I watched the following videos which were recommended for a problem of mine: My problem is that after following the workflow from the video, my model in Retopo room is modified correctly concerning the mesh but the cutaway and modified pieces are still there. In the tutorial the head was immediately gone changing from Sculpt to Retopo room. It is kind of irritating if you want to introduce strokes like in the video.
  15. JustAnotherName

    Deforming/manipulating mesh in Retopo room

    I apologize at the beginning because the question maybe too silly... After importing scans of persons into Retopo Room to create some cutting patterns I have sometimes bad scan areas, for example a fillet in the crotch (where I didnt collect data with the scanner). If I want to remove/smooth that fillet in Retopo whats the best way to do it? If I manipulate in Paint Room, the mesh stays the same, only the underlying body is modified... but I only need the mesh for my purpose.
  16. worldcrafter

    How can I sculpt accross multiple meshes?

    I am sculpting a very large model, so I have split it up into segments/separate objects. Does anyone know of a method/software to seamlessly sculpt accross multiple meshes?
  17. So I retop'd a mesh and I want to be able to bring it back into sculpting so I can refine it a bit more, how is this possible! Please and thank you!!! I've been struggling to do this!
  18. Gera


    Всем привет, хочу сделать полноценного персонажа в 3дкоате. конечно не обошлось без одежды в марвелусе. Сейчас я сосредоточился на качественной голове, можно сказать это моя первая голова и я хочу довести её, а потом и всё остальное до хорошего вида. Буду очень рад увидеть ваше мнение по пропорциям головы, по деталям и по составу вещей у персонажа. вот последняя версия головы, хочется решить всё с пропорциями и сделать красиво всякие поры кожи, складки морщины и.т.д: а вот тело (картинка ещё со старой бошкой) Вообще делаю по скетчу одного художника, но не особо пока стремлюсь соответствовать. предполагаю даже некоторую историю, должно быть с ней лучше: Это типа 17-19 века, вымышленные времена, Северная Европа. Времена когда вроде и с мечами все ходят а вроде и пистоли есть и даже электричество. В общем это последние олд скул воины гвардейцы. Спасибо. Гера.
  19. scant

    Scan Import Workflow

    Hey guys, I'm super frustrated. I have an .obj with UVs from a 3D scanner I want to clean up and I have taken SO MANY tutorials and every time I think I have found a solution it turns out it can't work in the new 4.5 version as the UI has changed. I did all I can to be a self learner but I'm stuck. Here's my questions... 1. I want to import it into the Voxel room and clean it up with the color already baked in. If I need to carve out an ear... I need to see the UV to know where to cut. What is my order of operations? 2. I've unwrapped the UV in Capturing Reality and it's messy. If I am painting directly on the model does it even matter? And it seems to be importing has voxel model and surface model directly on top of each other and as two parents in the Paint Room. Why is this? 3. When I go to export the final mesh for 3D printing IN SANDSTONE, is it better to export for print or just export the new .obj with baked color? Thanks so much! Bethany
  20. dimitribastos

    Red Skull

    From the album: FanArt

    After reading Red Skull: Incarnate I decided to create a illustration. 3D Coat + Modo. Hope you liked it!
  21. zFarm

    construction plane?

    Is there a construction plane like this? It seems like I saw something like this in 3d-coat.. I like the way this has direct manipulation handles and its "live"..
  22. pnog

    Pugnacious Girl

    From the album: Character Sketches

  23. pnog

    Pugnacious Girl

    From the album: Character Sketches

  24. pnog

    Pugnacious Girl

    From the album: Character Sketches