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  1. Artem Ba

    8 Classic Lamps, 3

    From the album: 8 Classic Lamps

    All the sculpting I did in 3D-Coat in voxel mode, and Render in Unreal Engine 4. I did not use any post processing.
  2. In the sculpt room with Surface mode, I imported a mesh(too high for retopo room), there is a long line that is pretty much like a ring cut out, like a hole but with a surface within that hole. Close hole and other tools that would usually work in this case have trouble due to the extra surface within the "hole", how does one repair this? I have not had much luck with bringing the vertices together and welding/merging them. Some sort of way to pull verts/edges(pose tool or move seem to sort of work for this) then get the edges from both sides connecting(doesn't seem to be a snap/weld verts that works?) and flattening them in some way that they could combine into a planar surface, then repeating this to manually repair? Most of the approaches seem possible in the retopo room, any reason they're not available for Sculpt room? I noticed some brushes/tools have a real-time detection merge option but this didn't seem to work. My current solution has been adding a primitive cube that's been scaled and positioned to bridge the two sides, boolean add, tangent smooth to flatten it, deleting the sides of the bridged surface, and relaxing/remeshing the bridging surface(start/end have denser topology from flattened sides). If I repeat that process I can have better luck with tools for closing/patching the holes as it is more recognizable as a hole(doesn't handle it well if there are angles to the hole).
  3. Hi, How can you achieve smooth curvature in the Text tool result (voxels or surface) ? If you hit Apply in a layer with more than a million polygons, the text contours remain visibly jagged, like in a low-res voxel resolution. Thanks, Metin
  4. From the album: Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  5. From the album: FanArt

    This is some kind of self portrait featuring the upcoming Marvel's Civil War movie. I'm joining Team Captain America! Also this is my first character render. The next one will be Iron Man - or should he be Iron Boy?
  6. dimitribastos

    Cold Shadow

    From the album: FanArt

    Hi there! This is my last illustration project. It started in 2014 just with a clay render of the characters but I decided to rework the poses a little and then created a complete scene. It's based on the classic/cult game Cold Shadow, from the 90's. Hope you like it. Will upload more images soon. :)
  7. dimitribastos

    QuackShot

    From the album: FanArt

    Hey guys! A new image from a classic game. This one is QuackShot, from Sega's Mega Drive/Genesis. Hope to animate this scene soon. :) Made with Modo and 3D-Coat.
  8. Sup people. I used Coat to sculpt additional detail into the terrain. This is showcased in CryEngine 5.3
  9. Hey, folks, I just want to share some work we are creating here in Brazil using 3D-Coat on an online training course focused on characters. It's the first one in Brazil! Until now, we are working with everything that 3D-Coat has to offer, from hard surface to organic sculpt. The classes about human characters (cartoonish) will start in a few weeks, so until now we are starting to learn the software creating some robots and weapons. Hope you like it and will update here soon!
  10. Hey, I love the voxel sculpting allowed by 3dcoat, i wonder if it could be possible to add some occulus rift sculpting functions, i think, more than other softwares, 3dcoat would profit more again the interest of virtual reality sculpting. Could be very cool, and be exactly like real world sculpting, compared to other softwares already working with occulus.
  11. Hi, I ve started modeling with 3dcoat and i want to ask for some help: 1. transform tool how to manipulate without the handles? Is there a shortcut i could really use it. 2.ghost on and of for all objects like hidden? 3.move all layers to root? if theres an option i have found it . 4.delete empty/unused layers? 5.save hotkey config for different rooms without reloading them? 6. how do i make it crash? :P seriously it doesnt crash Any help is appreciated. Also here a wip of a scifi gun i m making,
  12. AntonTenitsky

    Mud Creature

    From the album: Mud Creatures

    Sculpt practice Inspired by this photopack - https://www.fotoref.com/products/mud-pools Making of is here -
  13. From the album: Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  14. Hi there. I have a character on T-Pose and simply want to make his arms rest by the side of his torso. If for some reason I need to change his arms position again, how can I do this? Everything is on the same layer, so there is no way of selecting only his arms without interfering on his chest with the selection. Does anyone have a workflow? Would be nice to be able to select his arms in retopo room and use this selection on sculpt room, for example. Thanks!
  15. Hi! As it is not possible to sculpt (using a stencil) and projection-paint (using the same texture as for the stencil) at a time I am wondering if there is good way to match a sculpting with stencil and later project painting with a colored version of the stencil. Any good workflow for this or is it just a matter of aligning (positioning) the sculpted model as good as possible with the bitmap for painting? Thanks! David
  16. Hi everyone. I have 3 video series on Udemy.com. All at half price thru end of January. They have about 950 total students and out of 80 reviews I have an average 4.5 out of 5 stars. I'm quite proud of that rating. I taught Coat for the last 4 or so in my classes at an art school where I direct the animation program. I love this program - the biggest secret in 3D lol. Here are the links and coupon codes if you're interested. Peace. Scott Coupon Code: SCULPT2017 https://www.udemy.com/3dcoatquickstart/ Coupon Code: RETOPO2017 https://www.udemy.com/retopology/ Coupon Code: HARD2017 https://www.udemy.com/3d-coat-robots/
  17. Hey guys, I have a technique question. I am wanting to pinch the edge of the blade for the axe, but I am not certain how to go about that. What is the best way to do this? Thanks!
  18. I recently added a tutorial to demonstrate how to use 3D-Coat to create a simple vehicle concept. Part 01 shows how to create the wheels and wheel base, part 2 will continue by demonstrating how to create a basic shape for the body of the vehicle.
  19. From the album: FanArt

    This is a personal project inspired by the classic game Mega Man. The concept is by myself. Hope you like it!
  20. I have some requests. Would like to know what do you think about them. Thanks in advance. 1. Procedural noises, specially for texturing Right now, there is no (complex) noise creator inside 3d-Coat, and only on sculpt room. That would be great for sculpting and texturing, but specially texturing. Why? Because, right now, Smart Materials are totally dependent of user textures. So, if you don't have an extensive library of noises and grunge maps, you can't create anything great with smart materials at all. 2. Non destructive smart materials Smart Materials are great, but would be greater if we have a way to make changes on the material without the need to re-apply them on the layers and objects, or even without have several intances of the same smart material while creating them and testing out. 3. Quick UV Editor toggle visibily button Having the texture UV editor window fixed may take away precious screen space while have to go trough menus and dock it again can be somewhat annoying. So would be great to have a button to display some viewports on Paint Room: one with the models only, one with the UV editor, one with both side by side. Exactly like Substance Painter actually. 4. Layer maks like Photoshop I heard that this feature is coming, but would be great to know more about it in order to give suggestions. 5. A real smoothing option for painting I'm painting right now some 8k textures. There is no way for blending colors in any way while painting. The smoothing (shift) does nothing at all, unfortunatelly. 6. Sculpt layers This is a non-brainer. Cinema 4D, Modo, and many other software uses. I may be wrong, but it seems that only 3D-Coat doesn't have a feature like this.
  21. Hi there! I just created a tutorial about texture baking on 3D-Coat. It's pretty simple actually and it's in portuguese, but maybe it can help someone here. I wish to be fluent on english to help more people. Link to the tutorial
  22. Working on tiling textures. All done in Coat.
  23. Hey folks, recently finished this sculpt. Wanted to practice sculpting a bust, and sculpting facial features. Always down for feedback, and would love to hear what you think! -cheers sculpted/rendered in 3d coat - color correction and minor editing in photoshop
  24. Seems like the spline can't be transformed with Spline Menu / Transform All while the 2D/3D grid snapping is on. Does that work for you? Bug report: http://3dcoat.com/mantis/view.php?id=2204
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