Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'sculpting'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • Releases, Bugs & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • 3D Printing
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

  1. Hey, I am really having a hard time getting 3D coat to work with any kind of scale value, I need to be able to sculpt to exact scales and dimensions. What I am trying to do is sculpt a terrain, and setting a sculpt brush to always sculpt to a max height. So for example I could sculpt to a max height of 300 meters and know when I export my heightmap and then import into engine, that the height will be 300 meters. There have been a few issues I have found, firstly I could not seem to export a heightmap where I could set white to be 3200 meters and black to be 0. Instead 3D coat always makes the heightst point value white. So I decided I would sculpt 2 spots on my mesh, one to be 3200 meters and one at 0 meters, which I would not sculpt above or below, ensuring white would be 3200 and black 0. Unfortunatly I then realized that brush depth changes depending on the radius of the sculpt brush and I have no idea how I am supposed to ensure I am working with correct scales. Please tell me there is a way to work in 3D coat with exact dimensions.
  2. Hi! I recently downloaded a pack of rock/cliff brush alphas and I'm trying to use them in 3D-Coat but I'm running into a peculiar issue with how the alphas are applied to the geometry. All of the alphas appear to bulge out towards their highest points leading all of them to have very dome-like shapes. The edge of the alphas was also very harsh usually with an easily recognizable cutoff towards the edge of the form. I imported the same alphas into Blender for use with its sculpt mode and neither of these problems were present leading to a much more desirable result. These were done in 3D-Coat and Blender using the same brush alpha: I'm not an expert on color-spaces but this seems like potentially a color space issue where 3D-Coat is giving more weight to higher alpha values leading to most of the detail being pushed to the highest point in the brush stroke. Is there a setting in 3D-Coat/the Brushes panel that might be able to fix this or is there something specific I need to do with the brush alpha textures themselves to more properly prepare them for use in 3D-Coat? Thanks!
  3. This is an Alien Scorpion that I have created in 3dcoat and brought into Blender for rendering. This is an asset I will be using in a scene that is off world and going to be animated. This was modeled / retopo / textured all in 3dcoat. alienscorp0001-0250.mp4
  4. Why none of the clay brushes have buildup (surface is pushed out as I move my pen within one stroke) ? Why does my brush not follow the updated surface of my mesh within one stroke ?
×
×
  • Create New...