Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'seam'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Common workflow
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Brazil Forum - falamos português
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 4 results

  1. I'm currently texturing a character, and between the torso and the arms, there's a big ugly seam I want to get rid of. I've tried painting/blending over it in 3DCoat, or gone over it a bit to then carry on back in Photoshop. However, exporting the texture out and loading it in Photoshop just gives me a single image file and I lose all of my layers. What would be ideal is loading up my Photoshop file in Coat with all my layers and then exporting it back into Photoshop with all the layers in tact. Is this possible at all? Because when I tried doing it, I get this weird mess in 3DCoat... :-\
  2. Has anyone run into this seam issue when exporting to Unity? It looks great in 3DCoat, but Unity shows these nasty seams.
  3. Hi all I'm trying to use a smart material to add fabric to my mesh clothing, but for some reason around the seams of the uv map I'm getting this odd light colour/stretching and wondered if anyone would have any idea why. The uv map works fine for textures in other programs but not 3d coat for some reason. Picture attached. Any ideas welcome, thanks.
  4. Hello. I have a low poly model and i'm trying to figure out how can i paint in 3D Coat without constantly fix everything in photoshop. I have this model that the uv was made with half the mesh and then applied symmetry, overlapping shells. the problem is that the 3D Coat brush is horrible to paint over any seam, even those that do not overlap have some sort of problem already tried to send one overlapped shell to 1-0 (no overlap, each shell in a UV room) and still the problem persists I am using 2048 texture size what am i doing wrong? how to avoid such problems with this UV type and seams?
×
×
  • Create New...